Thank you Fabrice - you the man! This should be great for me to get started.
On Oct 13, 9:16 pm, Fabrice3D <[email protected]> wrote: > http://www.algorithmist.net/closestquad.html > On Oct 13, 2010, at 9:37 PM, jonny wrote: > > > > > Thanks for the insight Fabrice. > > > I am trying to find the demo you are talking about but not having much > > luck. > > Is this the right website?http://lab.polygonal.de > > > Do you have a link to the demo? > > > On Oct 13, 7:49 pm, Fabrice3D <[email protected]> wrote: > >> If you know the path, you also know it starts at 0 and ends at 1. That is > >> a direction. > >> In order to 'read' where you are you need to define the nearest point on > >> curve, then read the time. You need to save this number and chech if > >> greater, if not, you are going back. > > >> Polygonal made a nice demo, and his framework does all the complex stuffs > >> for you. > > >> Hope it helps a bit. > > >> Fabrice > > >> On Oct 13, 2010, at 19:26, jonny <[email protected]> wrote: > > >>> Hi, > >>> I am building a driving game using Away3D. The perspective is first- > >>> person so the view of the camera is the actual cockpit view if you > >>> like. I am using a collisionMap to detect when you drive off the road, > >>> once you drive off the road, the car will slow down to a stop and at > >>> that point I want to place the car back on the road facing the right > >>> direction so the car can continue driving. What I am planning to do to > >>> achieve this is as follows: > > >>> Create another collisionMap and split the track up into many colour > >>> coded segments, then I will allocate each color-coded segment an > >>> "ideal" position (x,y,z). I will then detect what colour area the car > >>> drove off track. I can then place the car back on the track at that > >>> ideal position. > > >>> This is my plan but I am not sure if this is the best way as I am only > >>> just beginning to work with Away3D. > > >>> Is there a better way? > > >>> I have briefly looked at Path Animations but that seems more > >>> applicable to animating along a predefined path. Although it does seem > >>> like something could be done with paths. I need to make sure the > >>> camera/car is facing the right way when i put it back on the road. > > >>> Your recommendations would be most helpful. > > >>> Many Thanks!- Hide quoted text - > > >> - Show quoted text -- Hide quoted text - > > - Show quoted text -
