one of the very few help/tut I have so far http://www.youtube.com/watch?v=D-YKdVsO07s
On Oct 14, 2010, at 5:02 PM, jonny wrote: > Ok yes it did work with a sphere so it must be something to do with > planes. > > In preFab I created a plane primitive and applied a texture to it. Now > I cant quite work out how to add anchor points for my path. > > I do Geometry->Path Editor > > Then I create a New Path in the Path Editor window. In this window I > can click points which will define the anchor points in the path but > the Path Editor Window does not show the texture, I have to keep > looking in the main window to see where I should be placing them. Im > not sure if im doing this correctly? Am I able to see the texture > somehow in the Path Editor? > > Great App by the way - very impressive! > > P.S Im not working in f10 purely because we only have CS3 in the > office. Hopefully getting an upgrade soon :) > > On Oct 14, 3:38 pm, Michael Iv <[email protected]> wrote: >> Fabrice you should invest more in promotion of you App ;)) >> >> >> >> >> >> On Thu, Oct 14, 2010 at 4:36 PM, Fabrice3D <[email protected]> wrote: >>>> I did not even know about this :) >>> today is a great day for you :)) >> >>>> AwayConnector.send(plane) call because preFab shows a message in green >>>> saying "Receiving data... 0% >>> should not be... but for the sake of trying, can you test with a sphere? >>> may be it goes so fast for plane events are not triggered... >>> will test that as well later on.. >> >>> but since you can generate a plane directly into prefab why bother... >>> just give it the dimensions you need and apply a texture representing your >>> terrain, then start add anchors... >> >>> you can save your path for later on edits in path editor panel, and you >>> have also export path to AS3 from menu. >>> in your case you will have to use the <3.4 which should run ok in f9 >> >>> btw why not working in f10? There is a significant speed improvement.... >> >>> Fabrice >> >>> On Oct 14, 2010, at 4:23 PM, jonny wrote: >> >>>> I did not even know about this :) >> >>>> I have downloaded it. Now im trying to import the Plane object from my >>>> project using the AwayConnector class. >> >>>> preFab recognizes the connection when i make the >>>> AwayConnector.send(plane) call because preFab shows a message in green >>>> saying "Receiving data... 0%" but then it stays like that forever >>>> without importing the object. >> >>>> What am I doing wrong? Does preFab work with the FP9 version of Away3D >>>> library? I am using v2.5.2. >> >>>> On Oct 14, 2:28 pm, Fabrice3D <[email protected]> wrote: >>>>> why not use prefab? >> >>>>> On Oct 14, 2010, at 1:18 PM, jonny wrote: >> >>>>>> Fabrice, >> >>>>>> I built my track using a topdown image of a race track. I then used a >>>>>> bitmapmaterial using that bitmapdata and applied it to a plane. >> >>>>>> I want to do what you suggested with the paths. Is there an easy way >>>>>> for me to work out the path coordinates around this track? I could >>>>>> drive around the track with my camera and trace out the coordinates >>>>>> but there is probably an easier way right? >> >>>>>> Thanks >> >>>>>> On Oct 13, 10:30 pm, jonny <[email protected]> wrote: >>>>>>> Thank you Fabrice - you the man! This should be great for me to get >>>>>>> started. >> >>>>>>> On Oct 13, 9:16 pm, Fabrice3D <[email protected]> wrote: >> >>>>>>>> http://www.algorithmist.net/closestquad.html >>>>>>>> On Oct 13, 2010, at 9:37 PM, jonny wrote: >> >>>>>>>>> Thanks for the insight Fabrice. >> >>>>>>>>> I am trying to find the demo you are talking about but not having >>> much >>>>>>>>> luck. >>>>>>>>> Is this the right website?http://lab.polygonal.de >> >>>>>>>>> Do you have a link to the demo? >> >>>>>>>>> On Oct 13, 7:49 pm, Fabrice3D <[email protected]> wrote: >>>>>>>>>> If you know the path, you also know it starts at 0 and ends at 1. >>> That is a direction. >>>>>>>>>> In order to 'read' where you are you need to define the nearest >>> point on curve, then read the time. You need to save this number and chech >>> if greater, if not, you are going back. >> >>>>>>>>>> Polygonal made a nice demo, and his framework does all the complex >>> stuffs for you. >> >>>>>>>>>> Hope it helps a bit. >> >>>>>>>>>> Fabrice >> >>>>>>>>>> On Oct 13, 2010, at 19:26, jonny <[email protected]> >>> wrote: >> >>>>>>>>>>> Hi, >>>>>>>>>>> I am building a driving game using Away3D. The perspective is >>> first- >>>>>>>>>>> person so the view of the camera is the actual cockpit view if you >>>>>>>>>>> like. I am using a collisionMap to detect when you drive off the >>> road, >>>>>>>>>>> once you drive off the road, the car will slow down to a stop and >>> at >>>>>>>>>>> that point I want to place the car back on the road facing the >>> right >>>>>>>>>>> direction so the car can continue driving. What I am planning to >>> do to >>>>>>>>>>> achieve this is as follows: >> >>>>>>>>>>> Create another collisionMap and split the track up into many >>> colour >>>>>>>>>>> coded segments, then I will allocate each color-coded segment an >>>>>>>>>>> "ideal" position (x,y,z). I will then detect what colour area the >>> car >>>>>>>>>>> drove off track. I can then place the car back on the track at >>> that >>>>>>>>>>> ideal position. >> >>>>>>>>>>> This is my plan but I am not sure if this is the best way as I am >>> only >>>>>>>>>>> just beginning to work with Away3D. >> >>>>>>>>>>> Is there a better way? >> >>>>>>>>>>> I have briefly looked at Path Animations but that seems more >>>>>>>>>>> applicable to animating along a predefined path. Although it does >>> seem >>>>>>>>>>> like something could be done with paths. I need to make sure the >>>>>>>>>>> camera/car is facing the right way when i put it back on the road. >> >>>>>>>>>>> Your recommendations would be most helpful. >> >>>>>>>>>>> Many Thanks!- Hide quoted text - >> >>>>>>>>>> - Show quoted text -- Hide quoted text - >> >>>>>>>> - Show quoted text -- Hide quoted text - >> >>>>>>> - Show quoted text -- Hide quoted text - >> >>>>> - Show quoted text - >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ >> Tel:054-4962254 >> [email protected] >> [email protected] Hide quoted text - >> >> - Show quoted text -
