I did not even know about this :) I have downloaded it. Now im trying to import the Plane object from my project using the AwayConnector class.
preFab recognizes the connection when i make the AwayConnector.send(plane) call because preFab shows a message in green saying "Receiving data... 0%" but then it stays like that forever without importing the object. What am I doing wrong? Does preFab work with the FP9 version of Away3D library? I am using v2.5.2. On Oct 14, 2:28 pm, Fabrice3D <[email protected]> wrote: > why not use prefab? > > On Oct 14, 2010, at 1:18 PM, jonny wrote: > > > > > Fabrice, > > > I built my track using a topdown image of a race track. I then used a > > bitmapmaterial using that bitmapdata and applied it to a plane. > > > I want to do what you suggested with the paths. Is there an easy way > > for me to work out the path coordinates around this track? I could > > drive around the track with my camera and trace out the coordinates > > but there is probably an easier way right? > > > Thanks > > > On Oct 13, 10:30 pm, jonny <[email protected]> wrote: > >> Thank you Fabrice - you the man! This should be great for me to get > >> started. > > >> On Oct 13, 9:16 pm, Fabrice3D <[email protected]> wrote: > > >>>http://www.algorithmist.net/closestquad.html > >>> On Oct 13, 2010, at 9:37 PM, jonny wrote: > > >>>> Thanks for the insight Fabrice. > > >>>> I am trying to find the demo you are talking about but not having much > >>>> luck. > >>>> Is this the right website?http://lab.polygonal.de > > >>>> Do you have a link to the demo? > > >>>> On Oct 13, 7:49 pm, Fabrice3D <[email protected]> wrote: > >>>>> If you know the path, you also know it starts at 0 and ends at 1. That > >>>>> is a direction. > >>>>> In order to 'read' where you are you need to define the nearest point > >>>>> on curve, then read the time. You need to save this number and chech if > >>>>> greater, if not, you are going back. > > >>>>> Polygonal made a nice demo, and his framework does all the complex > >>>>> stuffs for you. > > >>>>> Hope it helps a bit. > > >>>>> Fabrice > > >>>>> On Oct 13, 2010, at 19:26, jonny <[email protected]> wrote: > > >>>>>> Hi, > >>>>>> I am building a driving game using Away3D. The perspective is first- > >>>>>> person so the view of the camera is the actual cockpit view if you > >>>>>> like. I am using a collisionMap to detect when you drive off the road, > >>>>>> once you drive off the road, the car will slow down to a stop and at > >>>>>> that point I want to place the car back on the road facing the right > >>>>>> direction so the car can continue driving. What I am planning to do to > >>>>>> achieve this is as follows: > > >>>>>> Create another collisionMap and split the track up into many colour > >>>>>> coded segments, then I will allocate each color-coded segment an > >>>>>> "ideal" position (x,y,z). I will then detect what colour area the car > >>>>>> drove off track. I can then place the car back on the track at that > >>>>>> ideal position. > > >>>>>> This is my plan but I am not sure if this is the best way as I am only > >>>>>> just beginning to work with Away3D. > > >>>>>> Is there a better way? > > >>>>>> I have briefly looked at Path Animations but that seems more > >>>>>> applicable to animating along a predefined path. Although it does seem > >>>>>> like something could be done with paths. I need to make sure the > >>>>>> camera/car is facing the right way when i put it back on the road. > > >>>>>> Your recommendations would be most helpful. > > >>>>>> Many Thanks!- Hide quoted text - > > >>>>> - Show quoted text -- Hide quoted text - > > >>> - Show quoted text -- Hide quoted text - > > >> - Show quoted text -- Hide quoted text - > > - Show quoted text -
