why not use prefab? On Oct 14, 2010, at 1:18 PM, jonny wrote:
> Fabrice, > > I built my track using a topdown image of a race track. I then used a > bitmapmaterial using that bitmapdata and applied it to a plane. > > I want to do what you suggested with the paths. Is there an easy way > for me to work out the path coordinates around this track? I could > drive around the track with my camera and trace out the coordinates > but there is probably an easier way right? > > Thanks > > On Oct 13, 10:30 pm, jonny <[email protected]> wrote: >> Thank you Fabrice - you the man! This should be great for me to get >> started. >> >> On Oct 13, 9:16 pm, Fabrice3D <[email protected]> wrote: >> >> >> >>> http://www.algorithmist.net/closestquad.html >>> On Oct 13, 2010, at 9:37 PM, jonny wrote: >> >>>> Thanks for the insight Fabrice. >> >>>> I am trying to find the demo you are talking about but not having much >>>> luck. >>>> Is this the right website?http://lab.polygonal.de >> >>>> Do you have a link to the demo? >> >>>> On Oct 13, 7:49 pm, Fabrice3D <[email protected]> wrote: >>>>> If you know the path, you also know it starts at 0 and ends at 1. That is >>>>> a direction. >>>>> In order to 'read' where you are you need to define the nearest point on >>>>> curve, then read the time. You need to save this number and chech if >>>>> greater, if not, you are going back. >> >>>>> Polygonal made a nice demo, and his framework does all the complex stuffs >>>>> for you. >> >>>>> Hope it helps a bit. >> >>>>> Fabrice >> >>>>> On Oct 13, 2010, at 19:26, jonny <[email protected]> wrote: >> >>>>>> Hi, >>>>>> I am building a driving game using Away3D. The perspective is first- >>>>>> person so the view of the camera is the actual cockpit view if you >>>>>> like. I am using a collisionMap to detect when you drive off the road, >>>>>> once you drive off the road, the car will slow down to a stop and at >>>>>> that point I want to place the car back on the road facing the right >>>>>> direction so the car can continue driving. What I am planning to do to >>>>>> achieve this is as follows: >> >>>>>> Create another collisionMap and split the track up into many colour >>>>>> coded segments, then I will allocate each color-coded segment an >>>>>> "ideal" position (x,y,z). I will then detect what colour area the car >>>>>> drove off track. I can then place the car back on the track at that >>>>>> ideal position. >> >>>>>> This is my plan but I am not sure if this is the best way as I am only >>>>>> just beginning to work with Away3D. >> >>>>>> Is there a better way? >> >>>>>> I have briefly looked at Path Animations but that seems more >>>>>> applicable to animating along a predefined path. Although it does seem >>>>>> like something could be done with paths. I need to make sure the >>>>>> camera/car is facing the right way when i put it back on the road. >> >>>>>> Your recommendations would be most helpful. >> >>>>>> Many Thanks!- Hide quoted text - >> >>>>> - Show quoted text -- Hide quoted text - >> >>> - Show quoted text -- Hide quoted text - >> >> - Show quoted text -
