why not use prefab?

On Oct 14, 2010, at 1:18 PM, jonny wrote:

> Fabrice,
> 
> I built my track using a topdown image of a race track. I then used a
> bitmapmaterial using that bitmapdata and applied it to a plane.
> 
> I want to do what you suggested with the paths. Is there an easy way
> for me to work out the path coordinates around this track? I could
> drive around the track with my camera and trace out the coordinates
> but there is probably an easier way right?
> 
> Thanks
> 
> On Oct 13, 10:30 pm, jonny <[email protected]> wrote:
>> Thank you Fabrice - you the man! This should be great for me to get
>> started.
>> 
>> On Oct 13, 9:16 pm, Fabrice3D <[email protected]> wrote:
>> 
>> 
>> 
>>> http://www.algorithmist.net/closestquad.html
>>> On Oct 13, 2010, at 9:37 PM, jonny wrote:
>> 
>>>> Thanks for the insight Fabrice.
>> 
>>>> I am trying to find the demo you are talking about but not having much
>>>> luck.
>>>> Is this the right website?http://lab.polygonal.de
>> 
>>>> Do you have a link to the demo?
>> 
>>>> On Oct 13, 7:49 pm, Fabrice3D <[email protected]> wrote:
>>>>> If you know the path, you also know it starts at 0 and ends at 1. That is 
>>>>> a direction.
>>>>> In order to 'read' where you are you need to define the nearest point on 
>>>>> curve, then read the time. You need to save this number and chech if 
>>>>> greater, if not, you are going back.
>> 
>>>>> Polygonal made a nice demo, and his framework does all the complex stuffs 
>>>>> for you.
>> 
>>>>> Hope it helps a bit.
>> 
>>>>> Fabrice
>> 
>>>>> On Oct 13, 2010, at 19:26, jonny <[email protected]> wrote:
>> 
>>>>>> Hi,
>>>>>> I am building a driving game using Away3D. The perspective is first-
>>>>>> person so the view of the camera is the actual cockpit view if you
>>>>>> like. I am using a collisionMap to detect when you drive off the road,
>>>>>> once you drive off the road, the car will slow down to a stop and at
>>>>>> that point I want to place the car back on the road facing the right
>>>>>> direction so the car can continue driving. What I am planning to do to
>>>>>> achieve this is as follows:
>> 
>>>>>> Create another collisionMap and split the track up into many colour
>>>>>> coded segments, then I will allocate each color-coded segment an
>>>>>> "ideal" position (x,y,z). I will then detect what colour area the car
>>>>>> drove off track. I can then place the car back on the track at that
>>>>>> ideal position.
>> 
>>>>>> This is my plan but I am not sure if this is the best way as I am only
>>>>>> just beginning to work with Away3D.
>> 
>>>>>> Is there a better way?
>> 
>>>>>> I have briefly looked at Path Animations but that seems more
>>>>>> applicable to animating along a predefined path. Although it does seem
>>>>>> like something could be done with paths. I need to make sure the
>>>>>> camera/car is facing the right way when i put it back on the road.
>> 
>>>>>> Your recommendations would be most helpful.
>> 
>>>>>> Many Thanks!- Hide quoted text -
>> 
>>>>> - Show quoted text -- Hide quoted text -
>> 
>>> - Show quoted text -- Hide quoted text -
>> 
>> - Show quoted text -

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