All away stuff resides inside View3D which is Sprite. So put it into deepest
depth ( what a saying ,..) You know just regular AS3 method addChildAt() and
pass index lower then the rest of content. (Hope now I got you , too tired
today)

On Tue, Oct 19, 2010 at 11:46 AM, le_unam <[email protected]> wrote:

> hey okay ... one problem still exists .... the objects created by
> away3d cover my normal flash objects like dynamic textfield, for
> percent status for example. how can i give my textfield a higher level
> than away3d objects?
>
> On 19 Okt., 11:35, le_unam <[email protected]> wrote:
> > sorry michael if i explained it a little bit misunderstandly, but my
> > english isn the best on earth ;-)
> >
> > i think i can go on now, thanks for support!
> >
> > On 19 Okt., 11:07, Michael Iv <[email protected]> wrote:
> >
> > > Sorry , I thought he meant AS3 exported files :)
> >
> > > On Tue, Oct 19, 2010 at 10:59 AM, Fabrice3D <[email protected]>
> wrote:
> > > > awd doesn't embed the sources
> >
> > > > you could alter the awdata parser where materials are generted,
> instead,
> > > > pass them to your custom loader
> >
> > > > var matBitmap:BitmapFileMaterial = new
> BitmapFileMaterial(resolvedP+line)
> >
> > > > or easyer, add a feed to your bulk loader in centralLibrary class.
> > > > onLoadedComplete, start rendering
> >
> > > > also, loading all images then fire the awd as you do now should work
> as
> > > > well, since urls/sources should be cached
> >
> > > > Fabrice
> >
> > > > On Oct 19, 2010, at 10:48 AM, Michael Iv wrote:
> >
> > > > If your textures are embedded (and that is the case with prefab as
> far as I
> > > > know) they are not loaded but compiled Into the executable (aka SWF)
> .So in
> > > > this case I don't understand why would you need BulkLoader at all?
> >
> > > > On Tue, Oct 19, 2010 at 10:45 AM, le_unam <[email protected]>
> wrote:
> >
> > > >> okayright, but when creating my project with prefab, it works
> > > >> with .awd-file and the texture links are embedded there, arent they?
> i
> > > >> cant find any path in my .as-file :-/
> >
> > > >> On 19 Okt., 10:22, Michael Iv <[email protected]> wrote:
> > > >> > After you have finished loading any assets into Away3D the engine
> > > >> doesn't
> > > >> > care about its URL anymore but expects the data.What I mean is
> that if
> > > >> you
> > > >> > have got a BitmapMaterial that you need to connect with a texture
> that
> > > >> you
> > > >> > loaded with BulkLoader so you just take the loaded texture ,  and
> pass
> > > >> its
> > > >> > bitmapdata into your BitmapMaterial . This is it .
> >
> > > >> > On Tue, Oct 19, 2010 at 10:18 AM, le_unam <[email protected]>
> wrote:
> > > >> > > hey, now i know how the bulkloader works and it works fine, but
> for
> > > >> > > away3d i need some information please. when i added the images
> > > >> > > (textures) to the bulkloader and the load is complete are they
> > > >> > > available for away3d, too? Or do i have to change the path,
> where away
> > > >> > > can find the textures now? ive read things about getContent and
> > > >> > > something like this, after the bulkloader loaded the files, but
> this
> > > >> > > would say the path to the images is incorrect right? would be
> really
> > > >> > > nice if you can help me. i think you did things like this more
> than
> > > >> > > one time :)
> >
> > > >> > > On 18 Okt., 14:25, le_unam <[email protected]> wrote:
> > > >> > > > kk thanks ;-)
> >
> > > >> > > > On 18 Okt., 13:49, Michael Iv <[email protected]> wrote:
> >
> > > >> > > > > Man ,now you are talking about general programming
> methodology . I
> > > >> > > suggest
> > > >> > > > > you to serf blogs and forums on these subjects
> >
> > > >> > > > > On Mon, Oct 18, 2010 at 1:42 PM, le_unam <
> [email protected]>
> > > >> wrote:
> > > >> > > > > > do i add the bulkloader code to the as-file coming out of
> prefab
> > > >> or
> > > >> > > do
> > > >> > > > > > i create an own swf for loading with bulk which loads the
> 3d
> > > >> swf?
> >
> > > >> > > > > > i have downloaded the source of bulkloader, but how to
> implement
> > > >> it
> > > >> > > > > > into flash? i dont understand this
> > > >> > > :((((((((((((((((((((((((((((((((((
> >
> > > >> > > > > > On 18 Okt., 12:58, Michael Iv <[email protected]>
> wrote:
> > > >> > > > > > > You may use open source BulkLoader (see gogle code)
> powerful
> > > >> lib
> > > >> > > for
> > > >> > > > > > > managing multiple loads
> >
> > > >> > > > > > > On Mon, Oct 18, 2010 at 12:49 PM, le_unam <
> [email protected]
> >
> > > >> > > wrote:
> > > >> > > > > > > > what does bulk load mean? never heard about it = /
> >
> > > >> > > > > > > > On 18 Okt., 12:34, Fabrice3D <[email protected]>
> wrote:
> > > >> > > > > > > > > Just bulk load the images, once loaded you init the
> awd
> > > >> file
> >
> > > >> > > > > > > > > Fabrice
> >
> > > >> > > > > > > > > On Oct 18, 2010, at 11:48 AM, le_unam wrote:
> >
> > > >> > > > > > > > > > Hey, i have finished my first bsp project and now
> i want
> > > >> to
> > > >> > > create
> > > >> > > > > > a
> > > >> > > > > > > > > > preloader cause it is not really nice, if the user
> has a
> > > >> > > white
> > > >> > > > > > screen
> > > >> > > > > > > > > > first and the textures show up step by step. so
> how to
> > > >> do a
> > > >> > > > > > preloader
> > > >> > > > > > > > > > when created a project with prefab? any tipps?
> >
> > > >> > > > > > > --
> > > >> > > > > > > Michael Ivanov ,Programmer
> > > >> > > > > > > Neurotech Solutions Ltd.
> > > >> > > > > > > Flex|Air
> >
> > > >>
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > > >> > > > > >www.meetup.com/GO3D-Games-Opensource-3D/
> > > >> > > > > > > Tel:054-4962254
> > > >> > > > > > > [email protected]
> > > >> > > > > > > [email protected]
> >
> > > >> > > > > --
> > > >> > > > > Michael Ivanov ,Programmer
> > > >> > > > > Neurotech Solutions Ltd.
> > > >> > > > > Flex|Air
> >
> > > >>
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > > >> > > > > Tel:054-4962254
> > > >> > > > > [email protected]
> > > >> > > > > [email protected]
> >
> > > >> > --
> > > >> > Michael Ivanov ,Programmer
> > > >> > Neurotech Solutions Ltd.
> > > >> > Flex|Air
> > > >>
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > > >>www.meetup.com/GO3D-Games-Opensource-3D/
> > > >> > Tel:054-4962254
> > > >> > [email protected]
> > > >> > [email protected]
> >
> > > > --
> > > > Michael Ivanov ,Programmer
> > > > Neurotech Solutions Ltd.
> > > > Flex|Air |3D|Unity|
> > > >www.neurotechresearch.com
> > > >http://blog.alladvanced.net
> > > >http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > > Tel:054-4962254
> > > > [email protected]
> > > > [email protected]
> >
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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