All away stuff resides inside View3D which is Sprite. So put it into deepest depth ( what a saying ,..) You know just regular AS3 method addChildAt() and pass index lower then the rest of content. (Hope now I got you , too tired today)
On Tue, Oct 19, 2010 at 11:46 AM, le_unam <[email protected]> wrote: > hey okay ... one problem still exists .... the objects created by > away3d cover my normal flash objects like dynamic textfield, for > percent status for example. how can i give my textfield a higher level > than away3d objects? > > On 19 Okt., 11:35, le_unam <[email protected]> wrote: > > sorry michael if i explained it a little bit misunderstandly, but my > > english isn the best on earth ;-) > > > > i think i can go on now, thanks for support! > > > > On 19 Okt., 11:07, Michael Iv <[email protected]> wrote: > > > > > Sorry , I thought he meant AS3 exported files :) > > > > > On Tue, Oct 19, 2010 at 10:59 AM, Fabrice3D <[email protected]> > wrote: > > > > awd doesn't embed the sources > > > > > > you could alter the awdata parser where materials are generted, > instead, > > > > pass them to your custom loader > > > > > > var matBitmap:BitmapFileMaterial = new > BitmapFileMaterial(resolvedP+line) > > > > > > or easyer, add a feed to your bulk loader in centralLibrary class. > > > > onLoadedComplete, start rendering > > > > > > also, loading all images then fire the awd as you do now should work > as > > > > well, since urls/sources should be cached > > > > > > Fabrice > > > > > > On Oct 19, 2010, at 10:48 AM, Michael Iv wrote: > > > > > > If your textures are embedded (and that is the case with prefab as > far as I > > > > know) they are not loaded but compiled Into the executable (aka SWF) > .So in > > > > this case I don't understand why would you need BulkLoader at all? > > > > > > On Tue, Oct 19, 2010 at 10:45 AM, le_unam <[email protected]> > wrote: > > > > > >> okayright, but when creating my project with prefab, it works > > > >> with .awd-file and the texture links are embedded there, arent they? > i > > > >> cant find any path in my .as-file :-/ > > > > > >> On 19 Okt., 10:22, Michael Iv <[email protected]> wrote: > > > >> > After you have finished loading any assets into Away3D the engine > > > >> doesn't > > > >> > care about its URL anymore but expects the data.What I mean is > that if > > > >> you > > > >> > have got a BitmapMaterial that you need to connect with a texture > that > > > >> you > > > >> > loaded with BulkLoader so you just take the loaded texture , and > pass > > > >> its > > > >> > bitmapdata into your BitmapMaterial . This is it . > > > > > >> > On Tue, Oct 19, 2010 at 10:18 AM, le_unam <[email protected]> > wrote: > > > >> > > hey, now i know how the bulkloader works and it works fine, but > for > > > >> > > away3d i need some information please. when i added the images > > > >> > > (textures) to the bulkloader and the load is complete are they > > > >> > > available for away3d, too? Or do i have to change the path, > where away > > > >> > > can find the textures now? ive read things about getContent and > > > >> > > something like this, after the bulkloader loaded the files, but > this > > > >> > > would say the path to the images is incorrect right? would be > really > > > >> > > nice if you can help me. i think you did things like this more > than > > > >> > > one time :) > > > > > >> > > On 18 Okt., 14:25, le_unam <[email protected]> wrote: > > > >> > > > kk thanks ;-) > > > > > >> > > > On 18 Okt., 13:49, Michael Iv <[email protected]> wrote: > > > > > >> > > > > Man ,now you are talking about general programming > methodology . I > > > >> > > suggest > > > >> > > > > you to serf blogs and forums on these subjects > > > > > >> > > > > On Mon, Oct 18, 2010 at 1:42 PM, le_unam < > [email protected]> > > > >> wrote: > > > >> > > > > > do i add the bulkloader code to the as-file coming out of > prefab > > > >> or > > > >> > > do > > > >> > > > > > i create an own swf for loading with bulk which loads the > 3d > > > >> swf? > > > > > >> > > > > > i have downloaded the source of bulkloader, but how to > implement > > > >> it > > > >> > > > > > into flash? i dont understand this > > > >> > > :(((((((((((((((((((((((((((((((((( > > > > > >> > > > > > On 18 Okt., 12:58, Michael Iv <[email protected]> > wrote: > > > >> > > > > > > You may use open source BulkLoader (see gogle code) > powerful > > > >> lib > > > >> > > for > > > >> > > > > > > managing multiple loads > > > > > >> > > > > > > On Mon, Oct 18, 2010 at 12:49 PM, le_unam < > [email protected] > > > > > >> > > wrote: > > > >> > > > > > > > what does bulk load mean? never heard about it = / > > > > > >> > > > > > > > On 18 Okt., 12:34, Fabrice3D <[email protected]> > wrote: > > > >> > > > > > > > > Just bulk load the images, once loaded you init the > awd > > > >> file > > > > > >> > > > > > > > > Fabrice > > > > > >> > > > > > > > > On Oct 18, 2010, at 11:48 AM, le_unam wrote: > > > > > >> > > > > > > > > > Hey, i have finished my first bsp project and now > i want > > > >> to > > > >> > > create > > > >> > > > > > a > > > >> > > > > > > > > > preloader cause it is not really nice, if the user > has a > > > >> > > white > > > >> > > > > > screen > > > >> > > > > > > > > > first and the textures show up step by step. so > how to > > > >> do a > > > >> > > > > > preloader > > > >> > > > > > > > > > when created a project with prefab? any tipps? > > > > > >> > > > > > > -- > > > >> > > > > > > Michael Ivanov ,Programmer > > > >> > > > > > > Neurotech Solutions Ltd. > > > >> > > > > > > Flex|Air > > > > > >> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > > > >> > > > > >www.meetup.com/GO3D-Games-Opensource-3D/ > > > >> > > > > > > Tel:054-4962254 > > > >> > > > > > > [email protected] > > > >> > > > > > > [email protected] > > > > > >> > > > > -- > > > >> > > > > Michael Ivanov ,Programmer > > > >> > > > > Neurotech Solutions Ltd. > > > >> > > > > Flex|Air > > > > > >> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > > >> > > > > Tel:054-4962254 > > > >> > > > > [email protected] > > > >> > > > > [email protected] > > > > > >> > -- > > > >> > Michael Ivanov ,Programmer > > > >> > Neurotech Solutions Ltd. > > > >> > Flex|Air > > > >> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > > > >>www.meetup.com/GO3D-Games-Opensource-3D/ > > > >> > Tel:054-4962254 > > > >> > [email protected] > > > >> > [email protected] > > > > > > -- > > > > Michael Ivanov ,Programmer > > > > Neurotech Solutions Ltd. > > > > Flex|Air |3D|Unity| > > > >www.neurotechresearch.com > > > >http://blog.alladvanced.net > > > >http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > > Tel:054-4962254 > > > > [email protected] > > > > [email protected] > > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > > Tel:054-4962254 > > > [email protected] > > > [email protected] > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
