Thank you On Wed, Nov 17, 2010 at 6:46 AM, Páll Zoltán <[email protected]> wrote:
> see here: > http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=6&subindex=5&aid=192 > > > On 17 November 2010 12:36, Tony Brown <[email protected]> wrote: > >> What do you guys think about Away3D compared to Papervision ? >> Better, the same , worse, I'm talking about performance >> Thanks >> >> >> On Wed, Nov 17, 2010 at 6:33 AM, fernando cabello <[email protected]>wrote: >> >>> Impresive thanks a lot. >>> I'll try as soon as i can >>> >>> >>> > Date: Tue, 16 Nov 2010 12:00:11 -0800 >>> >>> > Subject: [away3d] Re: Camera follow car in racing game >>> > From: [email protected] >>> >>> > To: [email protected] >>> > >>> > The SpringCam Camera should suit your setup: >>> > >>> > http://away3d.com/livedocs/3.6.0_lib/away3d/cameras/SpringCam.html >>> > >>> > It comes with settings for spring & damping to create proper racing >>> > game like movements :) >>> > >>> > ath >>> > >>> > J. >>> > >>> > On Nov 16, 1:46 pm, Liam Jones <[email protected]> wrote: >>> > > My suggestion would be to make the camera a target camera at the car >>> > > and then add the camera itself to a group that contains the camera >>> and >>> > > the car. >>> > > >>> > > You should be able to gleam what you need from this tutorial: >>> > > >>> > > http://jasonbejot.com/create-an-over-the-shoulder-camera-in-away3d >>> > > >>> > > hope it works out for you. >>> >> >> >
