Thank you

On Wed, Nov 17, 2010 at 6:46 AM, Páll Zoltán <[email protected]> wrote:

> see here:
> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=6&subindex=5&aid=192
>
>
> On 17 November 2010 12:36, Tony Brown <[email protected]> wrote:
>
>> What do you guys think about Away3D compared to Papervision ?
>> Better, the same , worse, I'm talking about performance
>> Thanks
>>
>>
>> On Wed, Nov 17, 2010 at 6:33 AM, fernando cabello <[email protected]>wrote:
>>
>>>  Impresive thanks a lot.
>>> I'll try as soon as i can
>>>
>>>
>>> > Date: Tue, 16 Nov 2010 12:00:11 -0800
>>>
>>> > Subject: [away3d] Re: Camera follow car in racing game
>>> > From: [email protected]
>>>
>>> > To: [email protected]
>>> >
>>> > The SpringCam Camera should suit your setup:
>>> >
>>> > http://away3d.com/livedocs/3.6.0_lib/away3d/cameras/SpringCam.html
>>> >
>>> > It comes with settings for spring & damping to create proper racing
>>> > game like movements :)
>>> >
>>> > ath
>>> >
>>> > J.
>>> >
>>> > On Nov 16, 1:46 pm, Liam Jones <[email protected]> wrote:
>>> > > My suggestion would be to make the camera a target camera at the car
>>> > > and then add the camera itself to a group that contains the camera
>>> and
>>> > > the car.
>>> > >
>>> > > You should be able to gleam what you need from this tutorial:
>>> > >
>>> > > http://jasonbejot.com/create-an-over-the-shoulder-camera-in-away3d
>>> > >
>>> > > hope it works out for you.
>>>
>>
>>
>

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