I'v done a bit of researh before going for away. The thing is that in away there is a lot more documentation, and that for me it's a must. Of course technically looks similar to papervision if not more powerfull.
Date: Wed, 17 Nov 2010 06:36:28 -0500 Subject: Re: [away3d] Re: Camera follow car in racing game From: [email protected] To: [email protected] What do you guys think about Away3D compared to Papervision ?Better, the same , worse, I'm talking about performance Thanks On Wed, Nov 17, 2010 at 6:33 AM, fernando cabello <[email protected]> wrote: Impresive thanks a lot. I'll try as soon as i can > Date: Tue, 16 Nov 2010 12:00:11 -0800 > Subject: [away3d] Re: Camera follow car in racing game > From: [email protected] > To: [email protected] > > The SpringCam Camera should suit your setup: > > http://away3d.com/livedocs/3.6.0_lib/away3d/cameras/SpringCam.html > > It comes with settings for spring & damping to create proper racing > game like movements :) > > ath > > J. > > On Nov 16, 1:46 pm, Liam Jones <[email protected]> wrote: > > My suggestion would be to make the camera a target camera at the car > > and then add the camera itself to a group that contains the camera and > > the car. > > > > You should be able to gleam what you need from this tutorial: > > > > http://jasonbejot.com/create-an-over-the-shoulder-camera-in-away3d > > > > hope it works out for you.
