I'v done a bit of researh before going for away. The thing is that in away 
there is a lot more documentation, and that for me it's a must.
Of course technically looks similar to papervision if not more powerfull.

Date: Wed, 17 Nov 2010 06:36:28 -0500
Subject: Re: [away3d] Re: Camera follow car in racing game
From: [email protected]
To: [email protected]

What do you guys think about Away3D compared to Papervision ?Better, the same , 
worse, I'm talking about performance Thanks

On Wed, Nov 17, 2010 at 6:33 AM, fernando cabello <[email protected]> wrote:






Impresive thanks a lot.
I'll try as soon as i can


> Date: Tue, 16 Nov 2010 12:00:11 -0800
> Subject: [away3d] Re: Camera follow car in racing game
> From: [email protected]

> To: [email protected]
> 
> The SpringCam Camera should suit your setup:
> 
> http://away3d.com/livedocs/3.6.0_lib/away3d/cameras/SpringCam.html

> 
> It comes with settings for spring & damping to create proper racing
> game like movements :)
> 
> ath
> 
> J.
> 
> On Nov 16, 1:46 pm, Liam Jones <[email protected]> wrote:

> > My suggestion would be to make the camera a target camera at the car
> > and then add the camera itself to a group that contains the camera and
> > the car.
> >
> > You should be able to gleam what you need from this tutorial:

> >
> > http://jasonbejot.com/create-an-over-the-shoulder-camera-in-away3d
> >
> > hope it works out for you.

                                          

                                          

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