Yea I'm just getting into Away and Papervision, Papervision because I found a nice video tut on Lynda, and I'm just working with Away from the online documentation, I wish there was some video tutorials, know of any ?
Cheers On Wed, Nov 17, 2010 at 6:49 AM, fernando cabello <[email protected]>wrote: > I'v done a bit of researh before going for away. The thing is that in away > there is a lot more documentation, and that for me it's a must. > Of course technically looks similar to papervision if not more powerfull. > > ------------------------------ > Date: Wed, 17 Nov 2010 06:36:28 -0500 > Subject: Re: [away3d] Re: Camera follow car in racing game > From: [email protected] > > To: [email protected] > > What do you guys think about Away3D compared to Papervision ? > Better, the same , worse, I'm talking about performance > Thanks > > On Wed, Nov 17, 2010 at 6:33 AM, fernando cabello <[email protected]>wrote: > > Impresive thanks a lot. > I'll try as soon as i can > > > > Date: Tue, 16 Nov 2010 12:00:11 -0800 > > > Subject: [away3d] Re: Camera follow car in racing game > > From: [email protected] > > > To: [email protected] > > > > The SpringCam Camera should suit your setup: > > > > http://away3d.com/livedocs/3.6.0_lib/away3d/cameras/SpringCam.html > > > > It comes with settings for spring & damping to create proper racing > > game like movements :) > > > > ath > > > > J. > > > > On Nov 16, 1:46 pm, Liam Jones <[email protected]> wrote: > > > My suggestion would be to make the camera a target camera at the car > > > and then add the camera itself to a group that contains the camera and > > > the car. > > > > > > You should be able to gleam what you need from this tutorial: > > > > > > http://jasonbejot.com/create-an-over-the-shoulder-camera-in-away3d > > > > > > hope it works out for you. > > >
