dont know af any video tutorials but i would suggest dropping
papervision all together, one of the main guys who built papervision
left them and started work on away 3d, i think away 3d is a much
better system also if youve had a look at any of the new videos in
regard to molehill papervision is not listed as one of the libraries
that will work with the new molehill api whereas away 3d is. I
personally think papervision is dieing and wasn't very good in the
first place anyway!

On Nov 17, 12:09 pm, Tony Brown <[email protected]> wrote:
> Yea I'm just getting into Away and Papervision, Papervision because I found
> a nice video tut on Lynda, and I'm just working with Away from the online
> documentation, I wish there was some video tutorials, know of any ?
>
> Cheers
>
> On Wed, Nov 17, 2010 at 6:49 AM, fernando cabello <[email protected]>wrote:
>
> >  I'v done a bit of researh before going for away. The thing is that in away
> > there is a lot more documentation, and that for me it's a must.
> > Of course technically looks similar to papervision if not more powerfull.
>
> > ------------------------------
> > Date: Wed, 17 Nov 2010 06:36:28 -0500
> > Subject: Re: [away3d] Re: Camera follow car in racing game
> > From: [email protected]
>
> > To: [email protected]
>
> > What do you guys think about Away3D compared to Papervision ?
> > Better, the same , worse, I'm talking about performance
> > Thanks
>
> > On Wed, Nov 17, 2010 at 6:33 AM, fernando cabello <[email protected]>wrote:
>
> >  Impresive thanks a lot.
> > I'll try as soon as i can
>
> > > Date: Tue, 16 Nov 2010 12:00:11 -0800
>
> > > Subject: [away3d] Re: Camera follow car in racing game
> > > From: [email protected]
>
> > > To: [email protected]
>
> > > The SpringCam Camera should suit your setup:
>
> > >http://away3d.com/livedocs/3.6.0_lib/away3d/cameras/SpringCam.html
>
> > > It comes with settings for spring & damping to create proper racing
> > > game like movements :)
>
> > > ath
>
> > > J.
>
> > > On Nov 16, 1:46 pm, Liam Jones <[email protected]> wrote:
> > > > My suggestion would be to make the camera a target camera at the car
> > > > and then add the camera itself to a group that contains the camera and
> > > > the car.
>
> > > > You should be able to gleam what you need from this tutorial:
>
> > > >http://jasonbejot.com/create-an-over-the-shoulder-camera-in-away3d
>
> > > > hope it works out for you.

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