If you watch the previous posts I did and I got that horrible result I
linked!
Il 29/11/2010 13:52, Michael Iv ha scritto:
Have you set owncanvas=true ?
On Mon, Nov 29, 2010 at 2:48 PM, Andrea Silvestri
<[email protected] <mailto:[email protected]>>
wrote:
Hi Fabrice,
thanks for your advice but still my problem is this:
I set the alpha value to my planes but I get no modifications, I
still clearly see them on my scene and I don't know how to change
that =\
Il 29/11/2010 12:53, Fabrice3D ha scritto:
usually setting an alpha of 0.01 is invible to eye, yet
interraction remains...
Fabrice
On Nov 29, 2010, at 12:43 PM, Andrea Silvestri wrote:
I want a plane to be completely transparent without removing the
possibility to interact with it (don't worry, the visual about
where this plane is, is given by other elements)
Il 29/11/2010 12:39, Darcey Lloyd ha scritto:
1. If I want a material with parts semi transparent and parts
with no transparency I use png materials.
2. plane.addOnMouseDown will still work when with owncanvas
alphad out materials.
EG: http://www.allforthecode.co.uk/splash/choice/
3. If you want only parts of the material to be interactive use
moviematerial and handle the event Listeners for the mouse the
usual way through the movieclip which is used for your
moviematerial.
D
On 29 November 2010 11:27, Miroku <[email protected]
<mailto:[email protected]>> wrote:
Anyone?
On 24 Nov, 18:55, Miroku <[email protected]
<mailto:[email protected]>> wrote:
> Hi everyone,
> I wanted to make some parts (visually based on the
texture) of a cube
> to be interactive.
> When I have to do such thing in 2D with Flash I usually
make a
> MovieClip of the shape I want, add it on the stage with
an instance,
> put it's alpha to 0 and then add all the eventListeners I
want.
>
> Now I wanted to do the same thing with Away3D. I tried with
> primitives.Plane (shape which fits perfectly to my needs).
> But I immediatly encountered a problem: I don't manage to
make it
> transparent.
>
> Here is my code:http://pastebin.com/2RAwhVXn
>
> If I add a
> ownCanvas = true;
>
> I get this horrific
result:http://dl.dropbox.com/u/4064417/board.JPG
>
> without it I get simply
this:http://dl.dropbox.com/u/4064417/board2.jpg
>
> Anyone knows why this happens and how to fix it?
> Another question, will I be able to add mouse interaction
once I
> manage to make the plane totally transparent?
--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
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