http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=6&aid=249

Click events occur no matter what alpha the plane is set to. To stop this
visible = false or removeChild etc.

D





On 29 November 2010 12:53, Andrea Silvestri <[email protected]>wrote:

>  If you watch the previous posts I did and I got that horrible result I
> linked!
>
> Il 29/11/2010 13:52, Michael Iv ha scritto:
>
> Have you set owncanvas=true ?
>
> On Mon, Nov 29, 2010 at 2:48 PM, Andrea Silvestri <
> [email protected]> wrote:
>
>>  Hi Fabrice,
>> thanks for your advice but still my problem is this:
>> I set the alpha value to my planes but I get no modifications, I still
>> clearly see them on my scene and I don't know how to change that =\
>>
>> Il 29/11/2010 12:53, Fabrice3D ha scritto:
>>
>> usually setting an alpha of 0.01 is invible to eye, yet interraction
>> remains...
>>
>>  Fabrice
>>  On Nov 29, 2010, at 12:43 PM, Andrea Silvestri wrote:
>>
>>  I want a plane to be completely transparent without removing the
>> possibility to interact with it (don't worry, the visual about where this
>> plane is, is given by other elements)
>>
>> Il 29/11/2010 12:39, Darcey Lloyd ha scritto:
>>
>> 1. If I want a material with parts semi transparent and parts with no
>> transparency I use png materials.
>>
>>  2. plane.addOnMouseDown will still work when with owncanvas alphad out
>> materials.
>>
>>  EG: http://www.allforthecode.co.uk/splash/choice/
>>
>>  3. If you want only parts of the material to be interactive use
>> moviematerial and handle the event Listeners for the mouse the usual way
>> through the movieclip which is used for your moviematerial.
>>
>>  D
>>
>>
>>
>>
>>
>>
>> On 29 November 2010 11:27, Miroku <[email protected]> wrote:
>>
>>> Anyone?
>>>
>>> On 24 Nov, 18:55, Miroku <[email protected]> wrote:
>>> > Hi everyone,
>>> > I wanted to make some parts (visually based on the texture) of a cube
>>> > to be interactive.
>>> > When I have to do such thing in 2D with Flash I usually make a
>>> > MovieClip of the shape I want, add it on the stage with an instance,
>>> > put it's alpha to 0 and then add all the eventListeners I want.
>>> >
>>> > Now I wanted to do the same thing with Away3D. I tried with
>>> > primitives.Plane (shape which fits perfectly to my needs).
>>> > But I immediatly encountered a problem: I don't manage to make it
>>> > transparent.
>>> >
>>> > Here is my code:http://pastebin.com/2RAwhVXn
>>> >
>>> > If I add a
>>> > ownCanvas = true;
>>> >
>>> > I get this horrific result:http://dl.dropbox.com/u/4064417/board.JPG
>>> >
>>> > without it I get simply this:
>>> http://dl.dropbox.com/u/4064417/board2.jpg
>>> >
>>> > Anyone knows why this happens and how to fix it?
>>> > Another question, will I be able to add mouse interaction once I
>>> > manage to make the plane totally transparent?
>>>
>>
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>

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