Anybody from the dev team can comment on the state of things with Obj
loader?

Thanks a lot :)

On Mon, Dec 6, 2010 at 8:54 AM, Michael Iv <[email protected]> wrote:

> Can you guys take a look at Obj loader? It was late at night when I started
> looking through it and was already too tired to figure out what was going on
> there.Now ,there is nothing wrong with my Flash Builder (concerning the fact
> that it doesn't allow a code hint for static parse() and load() methods).
> The class is a total mess. Many of the functions are outside the class block
> .Also there is a block of code which is outside any function .And this is it
> that throws me error on Obj load. I am not so sure this state is a default
> as I compared with other loaders and all the methods are contained by the
> class ,so it is the right way to be by OOP standards as far as I know ....
>
> Thanks a lot :)
>
>
> On Mon, Dec 6, 2010 at 2:07 AM, Fabrice3D <[email protected]> wrote:
>
>> thats weird, my svn gave on it was up to date, and I'm sure I've commited
>> this one earlyer
>> reloaded whole package and indeed it was the old version,
>> svn is now updated for these (rotation issue for the Lite exporter also
>> commited)
>>
>> Fabrice
>>
>>
>>
>> On Dec 5, 2010, at 10:10 PM, Michael Iv wrote:
>>
>> AwDataExporter-just used it and the bug is there ...
>>
>> On Sun, Dec 5, 2010 at 10:59 PM, Fabrice3D <[email protected]> wrote:
>>
>>> which class exactly?
>>> AwayConnector uses the AwDataExporter, and it has been updated weeks
>>> ago...
>>>
>>> Fabrice
>>>
>>>
>>> On Dec 5, 2010, at 9:42 PM, Michael Iv wrote:
>>>
>>> Hi Guys,
>>> Working with AwayConnector found bug here :
>>> for(j=0;j<3;++j){
>>>
>>>
>>>                        tmp.x =  face.vertices["v"+j].x;
>>>                         tmp.y =  face.vertices["v"+j].y;
>>>                         tmp.z =  face.vertices["v"+j].z;
>>>
>>>                         aRef[j] = checkDoubles( MaV,
>>> (tmp.x.toFixed(4)+"/"+tmp.y.toFixed(4)+"/"+tmp.z.toFixed(4)) );
>>>                     }
>>>
>>> Fixed it substituting with:
>>>
>>>                         tmp.x =  face.vertices[j].x;
>>>                         tmp.y =  face.vertices[j].y;
>>>                         tmp.z =  face.vertices[j].z;
>>>
>>> Please if someone with access to svn can updated it .Thanks :)
>>>
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> http://blog.alladvanced.net
>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>>
>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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