Just looked/reloaded...  are you sure there's nothing wrong with your svn 
client?
the class looks fine to me. All is within class block.
and its works too.

Fabrice

On Dec 7, 2010, at 1:07 PM, Michael Iv wrote:

> Anybody from the dev team can comment on the state of things with Obj loader? 
> 
> Thanks a lot :)
> 
> On Mon, Dec 6, 2010 at 8:54 AM, Michael Iv <[email protected]> wrote:
> Can you guys take a look at Obj loader? It was late at night when I started 
> looking through it and was already too tired to figure out what was going on 
> there.Now ,there is nothing wrong with my Flash Builder (concerning the fact 
> that it doesn't allow a code hint for static parse() and load() methods). The 
> class is a total mess. Many of the functions are outside the class block 
> .Also there is a block of code which is outside any function .And this is it 
> that throws me error on Obj load. I am not so sure this state is a default as 
> I compared with other loaders and all the methods are contained by the class 
> ,so it is the right way to be by OOP standards as far as I know ....
> 
> Thanks a lot :)
> 
> 
> On Mon, Dec 6, 2010 at 2:07 AM, Fabrice3D <[email protected]> wrote:
> thats weird, my svn gave on it was up to date, and I'm sure I've commited 
> this one earlyer
> reloaded whole package and indeed it was the old version, 
> svn is now updated for these (rotation issue for the Lite exporter also 
> commited)
> 
> Fabrice
> 
> 
> 
> On Dec 5, 2010, at 10:10 PM, Michael Iv wrote:
> 
>> AwDataExporter-just used it and the bug is there ...
>> 
>> On Sun, Dec 5, 2010 at 10:59 PM, Fabrice3D <[email protected]> wrote:
>> which class exactly?
>> AwayConnector uses the AwDataExporter, and it has been updated weeks ago...
>> 
>> Fabrice
>> 
>> 
>> On Dec 5, 2010, at 9:42 PM, Michael Iv wrote:
>> 
>>> Hi Guys,
>>> Working with AwayConnector found bug here :
>>> for(j=0;j<3;++j){
>>>                       
>>>                         
>>>                        tmp.x =  face.vertices["v"+j].x;
>>>                         tmp.y =  face.vertices["v"+j].y;
>>>                         tmp.z =  face.vertices["v"+j].z;
>>>                         
>>>                         aRef[j] = checkDoubles( MaV, 
>>> (tmp.x.toFixed(4)+"/"+tmp.y.toFixed(4)+"/"+tmp.z.toFixed(4)) );
>>>                     }
>>> 
>>> Fixed it substituting with:
>>> 
>>>                         tmp.x =  face.vertices[j].x;
>>>                         tmp.y =  face.vertices[j].y;
>>>                         tmp.z =  face.vertices[j].z;
>>> 
>>> Please if someone with access to svn can updated it .Thanks :)
>>> 
>>> -- 
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> http://blog.alladvanced.net
>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>> 
>> 
>> 
>> 
>> 
>> -- 
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>> 
> 
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
> 
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
> 

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