Can you send me your class? Have you tested it to load some Obj? On Tue, Dec 7, 2010 at 4:14 PM, Michael Iv <[email protected]> wrote:
> Fabrice ,I copied from the trunk browser into Away google code the Obj > class into my svn .This looks the same to what I already have. I really > don't get it because it doesn't look all right as you say.First If inside > the FlashBuilder I click + to close a block let's say of the entire class it > doesn't wrap most of the functions including the static .And that is the > reason why Code hinting drop down list doesn't expose static load() and > parse() methods.Are you sure we are talking about the same ? > Attached here the class I am talking about. > > > On Tue, Dec 7, 2010 at 3:59 PM, Michael Iv <[email protected]> wrote: > >> Now when you say it to me ,I need to check if I haven't any problem with >> my svn client. >> Thanks Fabrice >> >> >> On Tue, Dec 7, 2010 at 3:37 PM, Fabrice3D <[email protected]> wrote: >> >>> Just looked/reloaded... are you sure there's nothing wrong with your svn >>> client? >>> the class looks fine to me. All is within class block. >>> and its works too. >>> >>> Fabrice >>> >>> On Dec 7, 2010, at 1:07 PM, Michael Iv wrote: >>> >>> Anybody from the dev team can comment on the state of things with Obj >>> loader? >>> >>> Thanks a lot :) >>> >>> On Mon, Dec 6, 2010 at 8:54 AM, Michael Iv <[email protected]>wrote: >>> >>>> Can you guys take a look at Obj loader? It was late at night when I >>>> started looking through it and was already too tired to figure out what was >>>> going on there.Now ,there is nothing wrong with my Flash Builder >>>> (concerning >>>> the fact that it doesn't allow a code hint for static parse() and load() >>>> methods). The class is a total mess. Many of the functions are outside the >>>> class block .Also there is a block of code which is outside any function >>>> .And this is it that throws me error on Obj load. I am not so sure this >>>> state is a default as I compared with other loaders and all the methods are >>>> contained by the class ,so it is the right way to be by OOP standards as >>>> far >>>> as I know .... >>>> >>>> Thanks a lot :) >>>> >>>> >>>> On Mon, Dec 6, 2010 at 2:07 AM, Fabrice3D <[email protected]> wrote: >>>> >>>>> thats weird, my svn gave on it was up to date, and I'm sure I've >>>>> commited this one earlyer >>>>> reloaded whole package and indeed it was the old version, >>>>> svn is now updated for these (rotation issue for the Lite exporter also >>>>> commited) >>>>> >>>>> Fabrice >>>>> >>>>> >>>>> >>>>> On Dec 5, 2010, at 10:10 PM, Michael Iv wrote: >>>>> >>>>> AwDataExporter-just used it and the bug is there ... >>>>> >>>>> On Sun, Dec 5, 2010 at 10:59 PM, Fabrice3D <[email protected]>wrote: >>>>> >>>>>> which class exactly? >>>>>> AwayConnector uses the AwDataExporter, and it has been updated weeks >>>>>> ago... >>>>>> >>>>>> Fabrice >>>>>> >>>>>> >>>>>> On Dec 5, 2010, at 9:42 PM, Michael Iv wrote: >>>>>> >>>>>> Hi Guys, >>>>>> Working with AwayConnector found bug here : >>>>>> for(j=0;j<3;++j){ >>>>>> >>>>>> >>>>>> tmp.x = face.vertices["v"+j].x; >>>>>> tmp.y = face.vertices["v"+j].y; >>>>>> tmp.z = face.vertices["v"+j].z; >>>>>> >>>>>> aRef[j] = checkDoubles( MaV, >>>>>> (tmp.x.toFixed(4)+"/"+tmp.y.toFixed(4)+"/"+tmp.z.toFixed(4)) ); >>>>>> } >>>>>> >>>>>> Fixed it substituting with: >>>>>> >>>>>> tmp.x = face.vertices[j].x; >>>>>> tmp.y = face.vertices[j].y; >>>>>> tmp.z = face.vertices[j].z; >>>>>> >>>>>> Please if someone with access to svn can updated it .Thanks :) >>>>>> >>>>>> -- >>>>>> Michael Ivanov ,Programmer >>>>>> Neurotech Solutions Ltd. >>>>>> Flex|Air |3D|Unity| >>>>>> www.neurotechresearch.com >>>>>> http://blog.alladvanced.net >>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/ >>>>>> Tel:054-4962254 >>>>>> [email protected] >>>>>> [email protected] >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> Michael Ivanov ,Programmer >>>>> Neurotech Solutions Ltd. >>>>> Flex|Air |3D|Unity| >>>>> www.neurotechresearch.com >>>>> http://blog.alladvanced.net >>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/ >>>>> Tel:054-4962254 >>>>> [email protected] >>>>> [email protected] >>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> Michael Ivanov ,Programmer >>>> Neurotech Solutions Ltd. >>>> Flex|Air |3D|Unity| >>>> www.neurotechresearch.com >>>> http://blog.alladvanced.net >>>> http://www.meetup.com/GO3D-Games-Opensource-3D/ >>>> Tel:054-4962254 >>>> [email protected] >>>> [email protected] >>>> >>>> >>> >>> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air |3D|Unity| >>> www.neurotechresearch.com >>> http://blog.alladvanced.net >>> http://www.meetup.com/GO3D-Games-Opensource-3D/ >>> Tel:054-4962254 >>> [email protected] >>> [email protected] >>> >>> >>> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> http://www.meetup.com/GO3D-Games-Opensource-3D/ >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
