Can you send me your class? Have you tested it to load some Obj?

On Tue, Dec 7, 2010 at 4:14 PM, Michael Iv <[email protected]> wrote:

> Fabrice ,I copied from the trunk browser into Away google code the Obj
> class into my svn .This looks the same to what I already have. I really
> don't get it because it doesn't look all right as you say.First If inside
> the FlashBuilder I click + to close a block let's say of the entire class it
> doesn't wrap most of the functions including the static .And that is the
> reason why Code hinting drop down list doesn't expose static load() and
> parse() methods.Are you sure we are talking about the same ?
> Attached here the class I am talking about.
>
>
> On Tue, Dec 7, 2010 at 3:59 PM, Michael Iv <[email protected]> wrote:
>
>> Now when you say it to me ,I need to check if I haven't any problem with
>> my svn client.
>> Thanks Fabrice
>>
>>
>> On Tue, Dec 7, 2010 at 3:37 PM, Fabrice3D <[email protected]> wrote:
>>
>>> Just looked/reloaded...  are you sure there's nothing wrong with your svn
>>> client?
>>> the class looks fine to me. All is within class block.
>>> and its works too.
>>>
>>> Fabrice
>>>
>>> On Dec 7, 2010, at 1:07 PM, Michael Iv wrote:
>>>
>>> Anybody from the dev team can comment on the state of things with Obj
>>> loader?
>>>
>>> Thanks a lot :)
>>>
>>> On Mon, Dec 6, 2010 at 8:54 AM, Michael Iv <[email protected]>wrote:
>>>
>>>> Can you guys take a look at Obj loader? It was late at night when I
>>>> started looking through it and was already too tired to figure out what was
>>>> going on there.Now ,there is nothing wrong with my Flash Builder 
>>>> (concerning
>>>> the fact that it doesn't allow a code hint for static parse() and load()
>>>> methods). The class is a total mess. Many of the functions are outside the
>>>> class block .Also there is a block of code which is outside any function
>>>> .And this is it that throws me error on Obj load. I am not so sure this
>>>> state is a default as I compared with other loaders and all the methods are
>>>> contained by the class ,so it is the right way to be by OOP standards as 
>>>> far
>>>> as I know ....
>>>>
>>>> Thanks a lot :)
>>>>
>>>>
>>>> On Mon, Dec 6, 2010 at 2:07 AM, Fabrice3D <[email protected]> wrote:
>>>>
>>>>> thats weird, my svn gave on it was up to date, and I'm sure I've
>>>>> commited this one earlyer
>>>>> reloaded whole package and indeed it was the old version,
>>>>> svn is now updated for these (rotation issue for the Lite exporter also
>>>>> commited)
>>>>>
>>>>> Fabrice
>>>>>
>>>>>
>>>>>
>>>>> On Dec 5, 2010, at 10:10 PM, Michael Iv wrote:
>>>>>
>>>>> AwDataExporter-just used it and the bug is there ...
>>>>>
>>>>> On Sun, Dec 5, 2010 at 10:59 PM, Fabrice3D <[email protected]>wrote:
>>>>>
>>>>>> which class exactly?
>>>>>> AwayConnector uses the AwDataExporter, and it has been updated weeks
>>>>>> ago...
>>>>>>
>>>>>> Fabrice
>>>>>>
>>>>>>
>>>>>> On Dec 5, 2010, at 9:42 PM, Michael Iv wrote:
>>>>>>
>>>>>> Hi Guys,
>>>>>> Working with AwayConnector found bug here :
>>>>>> for(j=0;j<3;++j){
>>>>>>
>>>>>>
>>>>>>                        tmp.x =  face.vertices["v"+j].x;
>>>>>>                         tmp.y =  face.vertices["v"+j].y;
>>>>>>                         tmp.z =  face.vertices["v"+j].z;
>>>>>>
>>>>>>                         aRef[j] = checkDoubles( MaV,
>>>>>> (tmp.x.toFixed(4)+"/"+tmp.y.toFixed(4)+"/"+tmp.z.toFixed(4)) );
>>>>>>                     }
>>>>>>
>>>>>> Fixed it substituting with:
>>>>>>
>>>>>>                         tmp.x =  face.vertices[j].x;
>>>>>>                         tmp.y =  face.vertices[j].y;
>>>>>>                         tmp.z =  face.vertices[j].z;
>>>>>>
>>>>>> Please if someone with access to svn can updated it .Thanks :)
>>>>>>
>>>>>> --
>>>>>> Michael Ivanov ,Programmer
>>>>>> Neurotech Solutions Ltd.
>>>>>> Flex|Air |3D|Unity|
>>>>>> www.neurotechresearch.com
>>>>>> http://blog.alladvanced.net
>>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>>>> Tel:054-4962254
>>>>>> [email protected]
>>>>>> [email protected]
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Michael Ivanov ,Programmer
>>>>> Neurotech Solutions Ltd.
>>>>> Flex|Air |3D|Unity|
>>>>> www.neurotechresearch.com
>>>>> http://blog.alladvanced.net
>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>>> Tel:054-4962254
>>>>> [email protected]
>>>>> [email protected]
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|
>>>> www.neurotechresearch.com
>>>> http://blog.alladvanced.net
>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
>>>>
>>>>
>>>
>>>
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> http://blog.alladvanced.net
>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>>
>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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