That's the UTF-8 BOM. I'm unsure why it shows up in Michaels file
though. Actually, looking at your Obj.as file in a hex editor,
Michael, it seems like you have the BOM repeated:

EF BB BF EF BB BF "package"...

I don't know how this has happened, but that could definitely be why
your version of FD fails to parse the file correctly.


Cheers
/R

On Dec 7, 4:43 pm, Greg209 <[email protected]> wrote:
> I've just looked at 3.6 and the trunk versions of Obj.as in
> FlashDevelop and the outliner shows everything is contained correctly
> in the Obj class e.g. the same as MD2.
>
> Even the class you pasted in seems to outline fine and the bracket
> match of the class goes all the way to the bottom as expected.
>
> The only thing I did notice on the attached version was a spurious
> character at the very start of the file, could that be messing things
> up?
>
> Greg
>
> On Dec 7, 3:05 pm, Michael Iv <[email protected]> wrote:
>
>
>
>
>
>
>
> > Fabrice here is the comparison between MD2 loader and Obj structures. From
> > the class outline panel of Flash Builder it is clearly seen that Obj doesn't
> > wrap many of variables and methods
>
> > On Tue, Dec 7, 2010 at 4:16 PM, Michael Iv <[email protected]> wrote:
> > > Can you send me your class? Have you tested it to load some Obj?
>
> > > On Tue, Dec 7, 2010 at 4:14 PM, Michael Iv <[email protected]> wrote:
>
> > >> Fabrice ,I copied from the trunk browser into Away google code the Obj
> > >> class into my svn .This looks the same to what I already have. I really
> > >> don't get it because it doesn't look all right as you say.First If inside
> > >> the FlashBuilder I click + to close a block let's say of the entire 
> > >> class it
> > >> doesn't wrap most of the functions including the static .And that is the
> > >> reason why Code hinting drop down list doesn't expose static load() and
> > >> parse() methods.Are you sure we are talking about the same ?
> > >> Attached here the class I am talking about.
>
> > >> On Tue, Dec 7, 2010 at 3:59 PM, Michael Iv <[email protected]> wrote:
>
> > >>> Now when you say it to me ,I need to check if I haven't any problem with
> > >>> my svn client.
> > >>> Thanks Fabrice
>
> > >>> On Tue, Dec 7, 2010 at 3:37 PM, Fabrice3D <[email protected]> wrote:
>
> > >>>> Just looked/reloaded...  are you sure there's nothing wrong with your
> > >>>> svn client?
> > >>>> the class looks fine to me. All is within class block.
> > >>>> and its works too.
>
> > >>>> Fabrice
>
> > >>>> On Dec 7, 2010, at 1:07 PM, Michael Iv wrote:
>
> > >>>> Anybody from the dev team can comment on the state of things with Obj
> > >>>> loader?
>
> > >>>> Thanks a lot :)
>
> > >>>> On Mon, Dec 6, 2010 at 8:54 AM, Michael Iv 
> > >>>> <[email protected]>wrote:
>
> > >>>>> Can you guys take a look at Obj loader? It was late at night when I
> > >>>>> started looking through it and was already too tired to figure out 
> > >>>>> what was
> > >>>>> going on there.Now ,there is nothing wrong with my Flash Builder 
> > >>>>> (concerning
> > >>>>> the fact that it doesn't allow a code hint for static parse() and 
> > >>>>> load()
> > >>>>> methods). The class is a total mess. Many of the functions are 
> > >>>>> outside the
> > >>>>> class block .Also there is a block of code which is outside any 
> > >>>>> function
> > >>>>> .And this is it that throws me error on Obj load. I am not so sure 
> > >>>>> this
> > >>>>> state is a default as I compared with other loaders and all the 
> > >>>>> methods are
> > >>>>> contained by the class ,so it is the right way to be by OOP standards 
> > >>>>> as far
> > >>>>> as I know ....
>
> > >>>>> Thanks a lot :)
>
> > >>>>> On Mon, Dec 6, 2010 at 2:07 AM, Fabrice3D <[email protected]> wrote:
>
> > >>>>>> thats weird, my svn gave on it was up to date, and I'm sure I've
> > >>>>>> commited this one earlyer
> > >>>>>> reloaded whole package and indeed it was the old version,
> > >>>>>> svn is now updated for these (rotation issue for the Lite exporter
> > >>>>>> also commited)
>
> > >>>>>> Fabrice
>
> > >>>>>> On Dec 5, 2010, at 10:10 PM, Michael Iv wrote:
>
> > >>>>>> AwDataExporter-just used it and the bug is there ...
>
> > >>>>>> On Sun, Dec 5, 2010 at 10:59 PM, Fabrice3D 
> > >>>>>> <[email protected]>wrote:
>
> > >>>>>>> which class exactly?
> > >>>>>>> AwayConnector uses the AwDataExporter, and it has been updated weeks
> > >>>>>>> ago...
>
> > >>>>>>> Fabrice
>
> > >>>>>>> On Dec 5, 2010, at 9:42 PM, Michael Iv wrote:
>
> > >>>>>>> Hi Guys,
> > >>>>>>> Working with AwayConnector found bug here :
> > >>>>>>> for(j=0;j<3;++j){
>
> > >>>>>>>                        tmp.x =  face.vertices["v"+j].x;
> > >>>>>>>                         tmp.y =  face.vertices["v"+j].y;
> > >>>>>>>                         tmp.z =  face.vertices["v"+j].z;
>
> > >>>>>>>                         aRef[j] = checkDoubles( MaV,
> > >>>>>>> (tmp.x.toFixed(4)+"/"+tmp.y.toFixed(4)+"/"+tmp.z.toFixed(4)) );
> > >>>>>>>                     }
>
> > >>>>>>> Fixed it substituting with:
>
> > >>>>>>>                         tmp.x =  face.vertices[j].x;
> > >>>>>>>                         tmp.y =  face.vertices[j].y;
> > >>>>>>>                         tmp.z =  face.vertices[j].z;
>
> > >>>>>>> Please if someone with access to svn can updated it .Thanks :)
>
> > >>>>>>> --
> > >>>>>>> Michael Ivanov ,Programmer
> > >>>>>>> Neurotech Solutions Ltd.
> > >>>>>>> Flex|Air |3D|Unity|
> > >>>>>>>www.neurotechresearch.com
> > >>>>>>>http://blog.alladvanced.net
> > >>>>>>>http://www.meetup.com/GO3D-Games-Opensource-3D/
> > >>>>>>> Tel:054-4962254
> > >>>>>>> [email protected]
> > >>>>>>> [email protected]
>
> > >>>>>> --
> > >>>>>> Michael Ivanov ,Programmer
> > >>>>>> Neurotech Solutions Ltd.
> > >>>>>> Flex|Air |3D|Unity|
> > >>>>>>www.neurotechresearch.com
> > >>>>>>http://blog.alladvanced.net
> > >>>>>>http://www.meetup.com/GO3D-Games-Opensource-3D/
> > >>>>>> Tel:054-4962254
> > >>>>>> [email protected]
> > >>>>>> [email protected]
>
> > >>>>> --
> > >>>>> Michael Ivanov ,Programmer
> > >>>>> Neurotech Solutions Ltd.
> > >>>>> Flex|Air |3D|Unity|
> > >>>>>www.neurotechresearch.com
> > >>>>>http://blog.alladvanced.net
> > >>>>>http://www.meetup.com/GO3D-Games-Opensource-3D/
> > >>>>> Tel:054-4962254
> > >>>>> [email protected]
> > >>>>> [email protected]
>
> > >>>> --
> > >>>> Michael Ivanov ,Programmer
> > >>>> Neurotech Solutions Ltd.
> > >>>> Flex|Air |3D|Unity|
> > >>>>www.neurotechresearch.com
> > >>>>http://blog.alladvanced.net
> > >>>>http://www.meetup.com/GO3D-Games-Opensource-3D/
> > >>>> Tel:054-4962254
> > >>>> [email protected]
> > >>>> [email protected]
>
> > >>> --
> > >>> Michael Ivanov ,Programmer
> > >>> Neurotech Solutions Ltd.
> > >>> Flex|Air |3D|Unity|
> > >>>www.neurotechresearch.com
> > >>>http://blog.alladvanced.net
> > >>>http://www.meetup.com/GO3D-Games-Opensource-3D/
> > >>> Tel:054-4962254
> > >>> [email protected]
> > >>> [email protected]
>
> > >> --
> > >> Michael Ivanov ,Programmer
> > >> Neurotech Solutions Ltd.
> > >> Flex|Air |3D|Unity|
> > >>www.neurotechresearch.com
> > >>http://blog.alladvanced.net
> > >>http://www.meetup.com/GO3D-Games-Opensource-3D/
> > >> Tel:054-4962254
> > >> [email protected]
> > >> [email protected]
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|
> > >www.neurotechresearch.com
> > >http://blog.alladvanced.net
> > >http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air 
> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>
> >  Snap_2010.12.07 17.03.02_001.png
> > 20KViewDownload
>
> >  Snap_2010.12.07 17.03.17_002.png
> > 9KViewDownload

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