Greg and do you get code completion for static load and parse methods ? This is 
really strange stuff going on . As you can see from my screenshots my FB shows 
different state of things ,can you send me your Obj file ? 

Sent from my iPhone

On Dec 7, 2010, at 5:43 PM, Greg209 <[email protected]> wrote:

> I've just looked at 3.6 and the trunk versions of Obj.as in
> FlashDevelop and the outliner shows everything is contained correctly
> in the Obj class e.g. the same as MD2.
> 
> Even the class you pasted in seems to outline fine and the bracket
> match of the class goes all the way to the bottom as expected.
> 
> The only thing I did notice on the attached version was a spurious
> character at the very start of the file, could that be messing things
> up?
> 
> Greg
> 
> 
> On Dec 7, 3:05 pm, Michael Iv <[email protected]> wrote:
>> Fabrice here is the comparison between MD2 loader and Obj structures. From
>> the class outline panel of Flash Builder it is clearly seen that Obj doesn't
>> wrap many of variables and methods
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> On Tue, Dec 7, 2010 at 4:16 PM, Michael Iv <[email protected]> wrote:
>>> Can you send me your class? Have you tested it to load some Obj?
>> 
>>> On Tue, Dec 7, 2010 at 4:14 PM, Michael Iv <[email protected]> wrote:
>> 
>>>> Fabrice ,I copied from the trunk browser into Away google code the Obj
>>>> class into my svn .This looks the same to what I already have. I really
>>>> don't get it because it doesn't look all right as you say.First If inside
>>>> the FlashBuilder I click + to close a block let's say of the entire class 
>>>> it
>>>> doesn't wrap most of the functions including the static .And that is the
>>>> reason why Code hinting drop down list doesn't expose static load() and
>>>> parse() methods.Are you sure we are talking about the same ?
>>>> Attached here the class I am talking about.
>> 
>>>> On Tue, Dec 7, 2010 at 3:59 PM, Michael Iv <[email protected]> wrote:
>> 
>>>>> Now when you say it to me ,I need to check if I haven't any problem with
>>>>> my svn client.
>>>>> Thanks Fabrice
>> 
>>>>> On Tue, Dec 7, 2010 at 3:37 PM, Fabrice3D <[email protected]> wrote:
>> 
>>>>>> Just looked/reloaded...  are you sure there's nothing wrong with your
>>>>>> svn client?
>>>>>> the class looks fine to me. All is within class block.
>>>>>> and its works too.
>> 
>>>>>> Fabrice
>> 
>>>>>> On Dec 7, 2010, at 1:07 PM, Michael Iv wrote:
>> 
>>>>>> Anybody from the dev team can comment on the state of things with Obj
>>>>>> loader?
>> 
>>>>>> Thanks a lot :)
>> 
>>>>>> On Mon, Dec 6, 2010 at 8:54 AM, Michael Iv <[email protected]>wrote:
>> 
>>>>>>> Can you guys take a look at Obj loader? It was late at night when I
>>>>>>> started looking through it and was already too tired to figure out what 
>>>>>>> was
>>>>>>> going on there.Now ,there is nothing wrong with my Flash Builder 
>>>>>>> (concerning
>>>>>>> the fact that it doesn't allow a code hint for static parse() and load()
>>>>>>> methods). The class is a total mess. Many of the functions are outside 
>>>>>>> the
>>>>>>> class block .Also there is a block of code which is outside any function
>>>>>>> .And this is it that throws me error on Obj load. I am not so sure this
>>>>>>> state is a default as I compared with other loaders and all the methods 
>>>>>>> are
>>>>>>> contained by the class ,so it is the right way to be by OOP standards 
>>>>>>> as far
>>>>>>> as I know ....
>> 
>>>>>>> Thanks a lot :)
>> 
>>>>>>> On Mon, Dec 6, 2010 at 2:07 AM, Fabrice3D <[email protected]> wrote:
>> 
>>>>>>>> thats weird, my svn gave on it was up to date, and I'm sure I've
>>>>>>>> commited this one earlyer
>>>>>>>> reloaded whole package and indeed it was the old version,
>>>>>>>> svn is now updated for these (rotation issue for the Lite exporter
>>>>>>>> also commited)
>> 
>>>>>>>> Fabrice
>> 
>>>>>>>> On Dec 5, 2010, at 10:10 PM, Michael Iv wrote:
>> 
>>>>>>>> AwDataExporter-just used it and the bug is there ...
>> 
>>>>>>>> On Sun, Dec 5, 2010 at 10:59 PM, Fabrice3D <[email protected]>wrote:
>> 
>>>>>>>>> which class exactly?
>>>>>>>>> AwayConnector uses the AwDataExporter, and it has been updated weeks
>>>>>>>>> ago...
>> 
>>>>>>>>> Fabrice
>> 
>>>>>>>>> On Dec 5, 2010, at 9:42 PM, Michael Iv wrote:
>> 
>>>>>>>>> Hi Guys,
>>>>>>>>> Working with AwayConnector found bug here :
>>>>>>>>> for(j=0;j<3;++j){
>> 
>>>>>>>>>                        tmp.x =  face.vertices["v"+j].x;
>>>>>>>>>                         tmp.y =  face.vertices["v"+j].y;
>>>>>>>>>                         tmp.z =  face.vertices["v"+j].z;
>> 
>>>>>>>>>                         aRef[j] = checkDoubles( MaV,
>>>>>>>>> (tmp.x.toFixed(4)+"/"+tmp.y.toFixed(4)+"/"+tmp.z.toFixed(4)) );
>>>>>>>>>                     }
>> 
>>>>>>>>> Fixed it substituting with:
>> 
>>>>>>>>>                         tmp.x =  face.vertices[j].x;
>>>>>>>>>                         tmp.y =  face.vertices[j].y;
>>>>>>>>>                         tmp.z =  face.vertices[j].z;
>> 
>>>>>>>>> Please if someone with access to svn can updated it .Thanks :)
>> 
>>>>>>>>> --
>>>>>>>>> Michael Ivanov ,Programmer
>>>>>>>>> Neurotech Solutions Ltd.
>>>>>>>>> Flex|Air |3D|Unity|
>>>>>>>>> www.neurotechresearch.com
>>>>>>>>> http://blog.alladvanced.net
>>>>>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>>>>>>> Tel:054-4962254
>>>>>>>>> [email protected]
>>>>>>>>> [email protected]
>> 
>>>>>>>> --
>>>>>>>> Michael Ivanov ,Programmer
>>>>>>>> Neurotech Solutions Ltd.
>>>>>>>> Flex|Air |3D|Unity|
>>>>>>>> www.neurotechresearch.com
>>>>>>>> http://blog.alladvanced.net
>>>>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>>>>>> Tel:054-4962254
>>>>>>>> [email protected]
>>>>>>>> [email protected]
>> 
>>>>>>> --
>>>>>>> Michael Ivanov ,Programmer
>>>>>>> Neurotech Solutions Ltd.
>>>>>>> Flex|Air |3D|Unity|
>>>>>>> www.neurotechresearch.com
>>>>>>> http://blog.alladvanced.net
>>>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>>>>> Tel:054-4962254
>>>>>>> [email protected]
>>>>>>> [email protected]
>> 
>>>>>> --
>>>>>> Michael Ivanov ,Programmer
>>>>>> Neurotech Solutions Ltd.
>>>>>> Flex|Air |3D|Unity|
>>>>>> www.neurotechresearch.com
>>>>>> http://blog.alladvanced.net
>>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>>>> Tel:054-4962254
>>>>>> [email protected]
>>>>>> [email protected]
>> 
>>>>> --
>>>>> Michael Ivanov ,Programmer
>>>>> Neurotech Solutions Ltd.
>>>>> Flex|Air |3D|Unity|
>>>>> www.neurotechresearch.com
>>>>> http://blog.alladvanced.net
>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>>> Tel:054-4962254
>>>>> [email protected]
>>>>> [email protected]
>> 
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|
>>>> www.neurotechresearch.com
>>>> http://blog.alladvanced.net
>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
>> 
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> http://blog.alladvanced.net
>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>> 
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air 
>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>> 
>>  Snap_2010.12.07 17.03.02_001.png
>> 20KViewDownload
>> 
>>  Snap_2010.12.07 17.03.17_002.png
>> 9KViewDownload

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