I'm going through the google-groups interface so can't do attachments
but the code is a straight cut-n-paste from the web svn interface
at ....

http://away3d.googlecode.com/svn/trunk/fp10/Away3D/src/away3d/loaders/Obj.as

Greg

On Dec 7, 3:52 pm, richardolsson <[email protected]> wrote:
> That's the UTF-8 BOM. I'm unsure why it shows up in Michaels file
> though. Actually, looking at your Obj.as file in a hex editor,
> Michael, it seems like you have the BOM repeated:
>
> EF BB BF EF BB BF "package"...
>
> I don't know how this has happened, but that could definitely be why
> your version of FD fails to parse the file correctly.
>
> Cheers
> /R
>
> On Dec 7, 4:43 pm, Greg209 <[email protected]> wrote:
>
>
>
>
>
>
>
> > I've just looked at 3.6 and the trunk versions of Obj.as in
> > FlashDevelop and the outliner shows everything is contained correctly
> > in the Obj class e.g. the same as MD2.
>
> > Even the class you pasted in seems to outline fine and the bracket
> > match of the class goes all the way to the bottom as expected.
>
> > The only thing I did notice on the attached version was a spurious
> > character at the very start of the file, could that be messing things
> > up?
>
> > Greg
>
> > On Dec 7, 3:05 pm, Michael Iv <[email protected]> wrote:
>
> > > Fabrice here is the comparison between MD2 loader and Obj structures. From
> > > the class outline panel of Flash Builder it is clearly seen that Obj 
> > > doesn't
> > > wrap many of variables and methods
>
> > > On Tue, Dec 7, 2010 at 4:16 PM, Michael Iv <[email protected]> wrote:
> > > > Can you send me your class? Have you tested it to load some Obj?
>
> > > > On Tue, Dec 7, 2010 at 4:14 PM, Michael Iv <[email protected]> 
> > > > wrote:
>
> > > >> Fabrice ,I copied from the trunk browser into Away google code the Obj
> > > >> class into my svn .This looks the same to what I already have. I really
> > > >> don't get it because it doesn't look all right as you say.First If 
> > > >> inside
> > > >> the FlashBuilder I click + to close a block let's say of the entire 
> > > >> class it
> > > >> doesn't wrap most of the functions including the static .And that is 
> > > >> the
> > > >> reason why Code hinting drop down list doesn't expose static load() and
> > > >> parse() methods.Are you sure we are talking about the same ?
> > > >> Attached here the class I am talking about.
>
> > > >> On Tue, Dec 7, 2010 at 3:59 PM, Michael Iv <[email protected]> 
> > > >> wrote:
>
> > > >>> Now when you say it to me ,I need to check if I haven't any problem 
> > > >>> with
> > > >>> my svn client.
> > > >>> Thanks Fabrice
>
> > > >>> On Tue, Dec 7, 2010 at 3:37 PM, Fabrice3D <[email protected]> wrote:
>
> > > >>>> Just looked/reloaded...  are you sure there's nothing wrong with your
> > > >>>> svn client?
> > > >>>> the class looks fine to me. All is within class block.
> > > >>>> and its works too.
>
> > > >>>> Fabrice
>
> > > >>>> On Dec 7, 2010, at 1:07 PM, Michael Iv wrote:
>
> > > >>>> Anybody from the dev team can comment on the state of things with Obj
> > > >>>> loader?
>
> > > >>>> Thanks a lot :)
>
> > > >>>> On Mon, Dec 6, 2010 at 8:54 AM, Michael Iv 
> > > >>>> <[email protected]>wrote:
>
> > > >>>>> Can you guys take a look at Obj loader? It was late at night when I
> > > >>>>> started looking through it and was already too tired to figure out 
> > > >>>>> what was
> > > >>>>> going on there.Now ,there is nothing wrong with my Flash Builder 
> > > >>>>> (concerning
> > > >>>>> the fact that it doesn't allow a code hint for static parse() and 
> > > >>>>> load()
> > > >>>>> methods). The class is a total mess. Many of the functions are 
> > > >>>>> outside the
> > > >>>>> class block .Also there is a block of code which is outside any 
> > > >>>>> function
> > > >>>>> .And this is it that throws me error on Obj load. I am not so sure 
> > > >>>>> this
> > > >>>>> state is a default as I compared with other loaders and all the 
> > > >>>>> methods are
> > > >>>>> contained by the class ,so it is the right way to be by OOP 
> > > >>>>> standards as far
> > > >>>>> as I know ....
>
> > > >>>>> Thanks a lot :)
>
> > > >>>>> On Mon, Dec 6, 2010 at 2:07 AM, Fabrice3D <[email protected]> 
> > > >>>>> wrote:
>
> > > >>>>>> thats weird, my svn gave on it was up to date, and I'm sure I've
> > > >>>>>> commited this one earlyer
> > > >>>>>> reloaded whole package and indeed it was the old version,
> > > >>>>>> svn is now updated for these (rotation issue for the Lite exporter
> > > >>>>>> also commited)
>
> > > >>>>>> Fabrice
>
> > > >>>>>> On Dec 5, 2010, at 10:10 PM, Michael Iv wrote:
>
> > > >>>>>> AwDataExporter-just used it and the bug is there ...
>
> > > >>>>>> On Sun, Dec 5, 2010 at 10:59 PM, Fabrice3D 
> > > >>>>>> <[email protected]>wrote:
>
> > > >>>>>>> which class exactly?
> > > >>>>>>> AwayConnector uses the AwDataExporter, and it has been updated 
> > > >>>>>>> weeks
> > > >>>>>>> ago...
>
> > > >>>>>>> Fabrice
>
> > > >>>>>>> On Dec 5, 2010, at 9:42 PM, Michael Iv wrote:
>
> > > >>>>>>> Hi Guys,
> > > >>>>>>> Working with AwayConnector found bug here :
> > > >>>>>>> for(j=0;j<3;++j){
>
> > > >>>>>>>                        tmp.x =  face.vertices["v"+j].x;
> > > >>>>>>>                         tmp.y =  face.vertices["v"+j].y;
> > > >>>>>>>                         tmp.z =  face.vertices["v"+j].z;
>
> > > >>>>>>>                         aRef[j] = checkDoubles( MaV,
> > > >>>>>>> (tmp.x.toFixed(4)+"/"+tmp.y.toFixed(4)+"/"+tmp.z.toFixed(4)) );
> > > >>>>>>>                     }
>
> > > >>>>>>> Fixed it substituting with:
>
> > > >>>>>>>                         tmp.x =  face.vertices[j].x;
> > > >>>>>>>                         tmp.y =  face.vertices[j].y;
> > > >>>>>>>                         tmp.z =  face.vertices[j].z;
>
> > > >>>>>>> Please if someone with access to svn can updated it .Thanks :)
>
> > > >>>>>>> --
> > > >>>>>>> Michael Ivanov ,Programmer
> > > >>>>>>> Neurotech Solutions Ltd.
> > > >>>>>>> Flex|Air |3D|Unity|
> > > >>>>>>>www.neurotechresearch.com
> > > >>>>>>>http://blog.alladvanced.net
> > > >>>>>>>http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > >>>>>>> Tel:054-4962254
> > > >>>>>>> [email protected]
> > > >>>>>>> [email protected]
>
> > > >>>>>> --
> > > >>>>>> Michael Ivanov ,Programmer
> > > >>>>>> Neurotech Solutions Ltd.
> > > >>>>>> Flex|Air |3D|Unity|
> > > >>>>>>www.neurotechresearch.com
> > > >>>>>>http://blog.alladvanced.net
> > > >>>>>>http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > >>>>>> Tel:054-4962254
> > > >>>>>> [email protected]
> > > >>>>>> [email protected]
>
> > > >>>>> --
> > > >>>>> Michael Ivanov ,Programmer
> > > >>>>> Neurotech Solutions Ltd.
> > > >>>>> Flex|Air |3D|Unity|
> > > >>>>>www.neurotechresearch.com
> > > >>>>>http://blog.alladvanced.net
> > > >>>>>http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > >>>>> Tel:054-4962254
> > > >>>>> [email protected]
> > > >>>>> [email protected]
>
> > > >>>> --
> > > >>>> Michael Ivanov ,Programmer
> > > >>>> Neurotech Solutions Ltd.
> > > >>>> Flex|Air |3D|Unity|
> > > >>>>www.neurotechresearch.com
> > > >>>>http://blog.alladvanced.net
> > > >>>>http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > >>>> Tel:054-4962254
> > > >>>> [email protected]
> > > >>>> [email protected]
>
> > > >>> --
> > > >>> Michael Ivanov ,Programmer
> > > >>> Neurotech Solutions Ltd.
> > > >>> Flex|Air |3D|Unity|
> > > >>>www.neurotechresearch.com
> > > >>>http://blog.alladvanced.net
> > > >>>http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > >>> Tel:054-4962254
> > > >>> [email protected]
> > > >>> [email protected]
>
> > > >> --
> > > >> Michael Ivanov ,Programmer
> > > >> Neurotech Solutions Ltd.
> > > >> Flex|Air |3D|Unity|
> > > >>www.neurotechresearch.com
> > > >>http://blog.alladvanced.net
> > > >>http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > >> Tel:054-4962254
> > > >> [email protected]
> > > >> [email protected]
>
> > > > --
> > > > Michael Ivanov ,Programmer
> > > > Neurotech Solutions Ltd.
> > > > Flex|Air |3D|Unity|
> > > >www.neurotechresearch.com
> > > >http://blog.alladvanced.net
> > > >http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > > Tel:054-4962254
> > > > [email protected]
> > > > [email protected]
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air 
> > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
>
> > >  Snap_2010.12.07 17.03.02_001.png
> > > 20KViewDownload
>
> > >  Snap_2010.12.07 17.03.17_002.png
> > > 9KViewDownload

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