With the latest update we have improved the RAM consumption and prevented lots of marschaling However some tests regarding Vector3D are showing we loose a factor of 5 regarding some calculations using this class vs the good old Number3D because of its allocation. It is on my todo to mod a few classes regarding this issue. It will not of course boost greatly the overhaul speed, but it should at least restore the previous state that performed better for some tasks. I hope come to it very soon.
Fabrice On Jan 11, 2011, at 12:33 AM, Aji Pamungkas wrote: > Is there any analysis, why Away3d is slower ? :D > > On Mon, Jan 10, 2011 at 10:46 PM, Peter Kapelyan <[email protected]> wrote: > Thanks for the cool info! > > I don't mean to insult you (or your writing) but the english is pretty > difficult to read, it feels like a cheese grater on my eyes. Maybe you can > write it in your native language, and we can rely off google translate? That > may be a solution. Sorry, but it was pretty rough reading through that. There > is tons of grammatical errors (and I know I'm no saint when it comes to > typos). I don't mean to be the grammar police either. : / > > -Peter > > > On Mon, Jan 10, 2011 at 4:17 PM, Michael Iv <[email protected]> wrote: > You have got a point , I will change it too look more professional tomorrow :) > > > On Mon, Jan 10, 2011 at 11:14 PM, John Brookes <[email protected]> wrote: > Thats just the point. You cant benchmark when you have to eyeball the result. > Also try movin the camera at 1fps, its fun. > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > > > > -- > Aji Pamungkas >
