With the latest update we have improved the RAM consumption and prevented lots 
of marschaling
However some tests regarding Vector3D are showing we loose a factor of 5 
regarding some calculations using
this class vs the good old Number3D because of its allocation.
It is on my todo to mod a few classes regarding this issue. It will not of 
course boost greatly the overhaul speed, but it should at least
restore the previous state that performed better for some tasks. I hope come to 
it very soon.

Fabrice

On Jan 11, 2011, at 12:33 AM, Aji Pamungkas wrote:

> Is there any analysis, why Away3d is slower ? :D
> 
> On Mon, Jan 10, 2011 at 10:46 PM, Peter Kapelyan <[email protected]> wrote:
> Thanks for the cool info!
> 
> I don't mean to insult you (or your writing) but the english is pretty 
> difficult to read, it feels like a cheese grater on my eyes. Maybe you can 
> write it in your native language, and we can rely off google translate? That 
> may be a solution. Sorry, but it was pretty rough reading through that. There 
> is tons of grammatical errors (and I know I'm no saint when it comes to 
> typos). I don't mean to be the grammar police either. : /
> 
> -Peter
> 
> 
> On Mon, Jan 10, 2011 at 4:17 PM, Michael Iv <[email protected]> wrote:
> You have got a point , I will change it too look more professional tomorrow :)
> 
> 
> On Mon, Jan 10, 2011 at 11:14 PM, John Brookes <[email protected]> wrote:
> Thats just the point. You cant benchmark when you have to eyeball the result.
> Also try movin the camera at 1fps, its fun.
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
> 
> 
> 
> 
> -- 
> ___________________
> 
> Actionscript 3.0 Flash 3D Graphics Engine
> 
> HTTP://AWAY3D.COM
> 
> 
> 
> -- 
> Aji Pamungkas
> 

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