I absolutely agree with you Greg ,but it has nothing to do with the language
and a grammar issue.Also I still believe that Away3D is the best not only
among open source engines. AwayLite was not tested as I personally believe
it would be unfair as it is light weight engine with lots of features
striped out from it. Flare3D is pretty stuffed just like Away3D (although in
terms of  the toolbox versatility Away still wins) therefore the test was
against the regular Away 3.6.1 Also I suppose you can guess without testing
that AwayLite will take over because the performance gain of FLARE in
comparison to Away3D is not that significant  so far .

Best regards,
Michael

On Tue, Jan 11, 2011 at 12:57 PM, Greg209 <[email protected]> wrote:

> The two views definitely render differently so cannot be representative are
> a true benchmark. Both need to render exactly the same. I wouldn't say a
> fixed view is ideal but would prefer the camera to travel around the scene
> on a fixed path to show performance with high poly counts and low.
>
> A longer term graph of FPS may also be more useful as a comparison rather
> than a fluctuating counter + average fps.
>
> I certainly think benchmarks are very useful in the decision of which
> engine to choose but there are so many other factors including the open
> source aspect and the support give from the team behind the product. I can't
> speak for Flare3D but Away3D certainly has that team and support.
>
> As you can see from the reaction of people so far, providing a benchmarking
> example is going to be open to a lot of criticism as people try to defend
> their favored product - which is only natural, but also try to highlight
> problems/inconsistency, etc to prove/disprove the validity of the benchmark.
>
> You may also want (if you plan to evolve this) do a feature comparison -
> Away3Dlite or other engines, could then be included in the comparison.
>
> To sum it up, I think a benchmark is useful tool to have, but in this case
> it doesn't - yet - hit the mark and still requires work.
>
> Greg
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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