No problem Pete .I like critic as it helps to improve. However I am going to
rewrite the article especially the flash examples to give a better
benchmark.(Should stop coding at nights ... :)

On Tue, Jan 11, 2011 at 4:15 PM, Peter Kapelyan <[email protected]> wrote:

> Hey Bob and abowman, thanks for that, it really made my day :)
>
> Michael you are right, and I apologize, I didn't mean to be so harsh and
> critical (it's my nature). I got jealous+defensive, sort of like my
> girlfriend :) And, in America you'll find THE worst slaughter of the English
> language you can find. Because you are a pro, and the subject matter is
> technical, I don't think it would have mattered if it was written in Hebrew
> or any other language. Take a look at  http://blog.r3c7.net/ for instance,
> probably the best blog about flash 3d that exists, even if I can't read a
> single word.
>
> And finally, thank you for sharing the info! Not many people at all on this
> earth could have done a better job.
>
> -Pete
>
>
> On Tue, Jan 11, 2011 at 6:08 AM, Michael Iv <[email protected]> wrote:
>
>> I absolutely agree with you Greg ,but it has nothing to do with the
>> language and a grammar issue.Also I still believe that Away3D is the best
>> not only among open source engines. AwayLite was not tested as I personally
>> believe it would be unfair as it is light weight engine with lots of
>> features striped out from it. Flare3D is pretty stuffed just like Away3D
>> (although in terms of  the toolbox versatility Away still wins) therefore
>> the test was against the regular Away 3.6.1 Also I suppose you can guess
>> without testing that AwayLite will take over because the performance gain of
>> FLARE in comparison to Away3D is not that significant  so far .
>>
>> Best regards,
>> Michael
>>
>>
>> On Tue, Jan 11, 2011 at 12:57 PM, Greg209 <[email protected]>wrote:
>>
>>> The two views definitely render differently so cannot be representative
>>> are a true benchmark. Both need to render exactly the same. I wouldn't say a
>>> fixed view is ideal but would prefer the camera to travel around the scene
>>> on a fixed path to show performance with high poly counts and low.
>>>
>>> A longer term graph of FPS may also be more useful as a comparison rather
>>> than a fluctuating counter + average fps.
>>>
>>> I certainly think benchmarks are very useful in the decision of which
>>> engine to choose but there are so many other factors including the open
>>> source aspect and the support give from the team behind the product. I can't
>>> speak for Flare3D but Away3D certainly has that team and support.
>>>
>>> As you can see from the reaction of people so far, providing a
>>> benchmarking example is going to be open to a lot of criticism as people try
>>> to defend their favored product - which is only natural, but also try to
>>> highlight problems/inconsistency, etc to prove/disprove the validity of the
>>> benchmark.
>>>
>>> You may also want (if you plan to evolve this) do a feature comparison -
>>> Away3Dlite or other engines, could then be included in the comparison.
>>>
>>> To sum it up, I think a benchmark is useful tool to have, but in this
>>> case it doesn't - yet - hit the mark and still requires work.
>>>
>>> Greg
>>>
>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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