No problem Pete .I like critic as it helps to improve. However I am going to rewrite the article especially the flash examples to give a better benchmark.(Should stop coding at nights ... :)
On Tue, Jan 11, 2011 at 4:15 PM, Peter Kapelyan <[email protected]> wrote: > Hey Bob and abowman, thanks for that, it really made my day :) > > Michael you are right, and I apologize, I didn't mean to be so harsh and > critical (it's my nature). I got jealous+defensive, sort of like my > girlfriend :) And, in America you'll find THE worst slaughter of the English > language you can find. Because you are a pro, and the subject matter is > technical, I don't think it would have mattered if it was written in Hebrew > or any other language. Take a look at http://blog.r3c7.net/ for instance, > probably the best blog about flash 3d that exists, even if I can't read a > single word. > > And finally, thank you for sharing the info! Not many people at all on this > earth could have done a better job. > > -Pete > > > On Tue, Jan 11, 2011 at 6:08 AM, Michael Iv <[email protected]> wrote: > >> I absolutely agree with you Greg ,but it has nothing to do with the >> language and a grammar issue.Also I still believe that Away3D is the best >> not only among open source engines. AwayLite was not tested as I personally >> believe it would be unfair as it is light weight engine with lots of >> features striped out from it. Flare3D is pretty stuffed just like Away3D >> (although in terms of the toolbox versatility Away still wins) therefore >> the test was against the regular Away 3.6.1 Also I suppose you can guess >> without testing that AwayLite will take over because the performance gain of >> FLARE in comparison to Away3D is not that significant so far . >> >> Best regards, >> Michael >> >> >> On Tue, Jan 11, 2011 at 12:57 PM, Greg209 <[email protected]>wrote: >> >>> The two views definitely render differently so cannot be representative >>> are a true benchmark. Both need to render exactly the same. I wouldn't say a >>> fixed view is ideal but would prefer the camera to travel around the scene >>> on a fixed path to show performance with high poly counts and low. >>> >>> A longer term graph of FPS may also be more useful as a comparison rather >>> than a fluctuating counter + average fps. >>> >>> I certainly think benchmarks are very useful in the decision of which >>> engine to choose but there are so many other factors including the open >>> source aspect and the support give from the team behind the product. I can't >>> speak for Flare3D but Away3D certainly has that team and support. >>> >>> As you can see from the reaction of people so far, providing a >>> benchmarking example is going to be open to a lot of criticism as people try >>> to defend their favored product - which is only natural, but also try to >>> highlight problems/inconsistency, etc to prove/disprove the validity of the >>> benchmark. >>> >>> You may also want (if you plan to evolve this) do a feature comparison - >>> Away3Dlite or other engines, could then be included in the comparison. >>> >>> To sum it up, I think a benchmark is useful tool to have, but in this >>> case it doesn't - yet - hit the mark and still requires work. >>> >>> Greg >>> >>> >>> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
