Hey Bob and abowman, thanks for that, it really made my day :)

Michael you are right, and I apologize, I didn't mean to be so harsh and
critical (it's my nature). I got jealous+defensive, sort of like my
girlfriend :) And, in America you'll find THE worst slaughter of the English
language you can find. Because you are a pro, and the subject matter is
technical, I don't think it would have mattered if it was written in Hebrew
or any other language. Take a look at  http://blog.r3c7.net/ for instance,
probably the best blog about flash 3d that exists, even if I can't read a
single word.

And finally, thank you for sharing the info! Not many people at all on this
earth could have done a better job.

-Pete

On Tue, Jan 11, 2011 at 6:08 AM, Michael Iv <[email protected]> wrote:

> I absolutely agree with you Greg ,but it has nothing to do with the
> language and a grammar issue.Also I still believe that Away3D is the best
> not only among open source engines. AwayLite was not tested as I personally
> believe it would be unfair as it is light weight engine with lots of
> features striped out from it. Flare3D is pretty stuffed just like Away3D
> (although in terms of  the toolbox versatility Away still wins) therefore
> the test was against the regular Away 3.6.1 Also I suppose you can guess
> without testing that AwayLite will take over because the performance gain of
> FLARE in comparison to Away3D is not that significant  so far .
>
> Best regards,
> Michael
>
>
> On Tue, Jan 11, 2011 at 12:57 PM, Greg209 <[email protected]>wrote:
>
>> The two views definitely render differently so cannot be representative
>> are a true benchmark. Both need to render exactly the same. I wouldn't say a
>> fixed view is ideal but would prefer the camera to travel around the scene
>> on a fixed path to show performance with high poly counts and low.
>>
>> A longer term graph of FPS may also be more useful as a comparison rather
>> than a fluctuating counter + average fps.
>>
>> I certainly think benchmarks are very useful in the decision of which
>> engine to choose but there are so many other factors including the open
>> source aspect and the support give from the team behind the product. I can't
>> speak for Flare3D but Away3D certainly has that team and support.
>>
>> As you can see from the reaction of people so far, providing a
>> benchmarking example is going to be open to a lot of criticism as people try
>> to defend their favored product - which is only natural, but also try to
>> highlight problems/inconsistency, etc to prove/disprove the validity of the
>> benchmark.
>>
>> You may also want (if you plan to evolve this) do a feature comparison -
>> Away3Dlite or other engines, could then be included in the comparison.
>>
>> To sum it up, I think a benchmark is useful tool to have, but in this case
>> it doesn't - yet - hit the mark and still requires work.
>>
>> Greg
>>
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>


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