Hey Bob and abowman, thanks for that, it really made my day :) Michael you are right, and I apologize, I didn't mean to be so harsh and critical (it's my nature). I got jealous+defensive, sort of like my girlfriend :) And, in America you'll find THE worst slaughter of the English language you can find. Because you are a pro, and the subject matter is technical, I don't think it would have mattered if it was written in Hebrew or any other language. Take a look at http://blog.r3c7.net/ for instance, probably the best blog about flash 3d that exists, even if I can't read a single word.
And finally, thank you for sharing the info! Not many people at all on this earth could have done a better job. -Pete On Tue, Jan 11, 2011 at 6:08 AM, Michael Iv <[email protected]> wrote: > I absolutely agree with you Greg ,but it has nothing to do with the > language and a grammar issue.Also I still believe that Away3D is the best > not only among open source engines. AwayLite was not tested as I personally > believe it would be unfair as it is light weight engine with lots of > features striped out from it. Flare3D is pretty stuffed just like Away3D > (although in terms of the toolbox versatility Away still wins) therefore > the test was against the regular Away 3.6.1 Also I suppose you can guess > without testing that AwayLite will take over because the performance gain of > FLARE in comparison to Away3D is not that significant so far . > > Best regards, > Michael > > > On Tue, Jan 11, 2011 at 12:57 PM, Greg209 <[email protected]>wrote: > >> The two views definitely render differently so cannot be representative >> are a true benchmark. Both need to render exactly the same. I wouldn't say a >> fixed view is ideal but would prefer the camera to travel around the scene >> on a fixed path to show performance with high poly counts and low. >> >> A longer term graph of FPS may also be more useful as a comparison rather >> than a fluctuating counter + average fps. >> >> I certainly think benchmarks are very useful in the decision of which >> engine to choose but there are so many other factors including the open >> source aspect and the support give from the team behind the product. I can't >> speak for Flare3D but Away3D certainly has that team and support. >> >> As you can see from the reaction of people so far, providing a >> benchmarking example is going to be open to a lot of criticism as people try >> to defend their favored product - which is only natural, but also try to >> highlight problems/inconsistency, etc to prove/disprove the validity of the >> benchmark. >> >> You may also want (if you plan to evolve this) do a feature comparison - >> Away3Dlite or other engines, could then be included in the comparison. >> >> To sum it up, I think a benchmark is useful tool to have, but in this case >> it doesn't - yet - hit the mark and still requires work. >> >> Greg >> >> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
