that is interesting ,because I get the same dimensions in both... But I checked in Firefox and Chrome only .
On Tue, Jan 11, 2011 at 11:10 PM, Bob Warfield <[email protected]> wrote: > Much closer, though the size of the rendered view still differs which > affects performance quite a bit. If I scrunch the window until they are > same size, there is very little difference on my machine: > > - Away3D give 33 fps > - Flare3D gives 30-31 fps > > I know you say in the text you fixed the viewport sizes to be same, but > they're just not in my IE view of the demos. > > Cheers, > > BW > > On Tue, Jan 11, 2011 at 12:54 PM, Michael Iv <[email protected]>wrote: > >> Updated test for Away3D and Flare3D >> >> >> http://blog.alladvanced.net/2011/01/11/speed-test-comparison-between-away3d-and-flare3d-reloaded/ >> >> Feel free to criticize guys (but just give me a favor ,forget the grammar >> stuff ) >> >> >> On Tue, Jan 11, 2011 at 5:01 PM, Michael Iv <[email protected]>wrote: >> >>> No problem Pete .I like critic as it helps to improve. However I am going >>> to rewrite the article especially the flash examples to give a better >>> benchmark.(Should stop coding at nights ... :) >>> >>> >>> On Tue, Jan 11, 2011 at 4:15 PM, Peter Kapelyan <[email protected]>wrote: >>> >>>> Hey Bob and abowman, thanks for that, it really made my day :) >>>> >>>> Michael you are right, and I apologize, I didn't mean to be so harsh and >>>> critical (it's my nature). I got jealous+defensive, sort of like my >>>> girlfriend :) And, in America you'll find THE worst slaughter of the >>>> English >>>> language you can find. Because you are a pro, and the subject matter is >>>> technical, I don't think it would have mattered if it was written in Hebrew >>>> or any other language. Take a look at http://blog.r3c7.net/ for >>>> instance, probably the best blog about flash 3d that exists, even if I >>>> can't >>>> read a single word. >>>> >>>> And finally, thank you for sharing the info! Not many people at all on >>>> this earth could have done a better job. >>>> >>>> -Pete >>>> >>>> >>>> On Tue, Jan 11, 2011 at 6:08 AM, Michael Iv <[email protected]>wrote: >>>> >>>>> I absolutely agree with you Greg ,but it has nothing to do with the >>>>> language and a grammar issue.Also I still believe that Away3D is the best >>>>> not only among open source engines. AwayLite was not tested as I >>>>> personally >>>>> believe it would be unfair as it is light weight engine with lots of >>>>> features striped out from it. Flare3D is pretty stuffed just like Away3D >>>>> (although in terms of the toolbox versatility Away still wins) therefore >>>>> the test was against the regular Away 3.6.1 Also I suppose you can guess >>>>> without testing that AwayLite will take over because the performance gain >>>>> of >>>>> FLARE in comparison to Away3D is not that significant so far . >>>>> >>>>> Best regards, >>>>> Michael >>>>> >>>>> >>>>> On Tue, Jan 11, 2011 at 12:57 PM, Greg209 >>>>> <[email protected]>wrote: >>>>> >>>>>> The two views definitely render differently so cannot be >>>>>> representative are a true benchmark. Both need to render exactly the >>>>>> same. I >>>>>> wouldn't say a fixed view is ideal but would prefer the camera to travel >>>>>> around the scene on a fixed path to show performance with high poly >>>>>> counts >>>>>> and low. >>>>>> >>>>>> A longer term graph of FPS may also be more useful as a comparison >>>>>> rather than a fluctuating counter + average fps. >>>>>> >>>>>> I certainly think benchmarks are very useful in the decision of which >>>>>> engine to choose but there are so many other factors including the open >>>>>> source aspect and the support give from the team behind the product. I >>>>>> can't >>>>>> speak for Flare3D but Away3D certainly has that team and support. >>>>>> >>>>>> As you can see from the reaction of people so far, providing a >>>>>> benchmarking example is going to be open to a lot of criticism as people >>>>>> try >>>>>> to defend their favored product - which is only natural, but also try to >>>>>> highlight problems/inconsistency, etc to prove/disprove the validity of >>>>>> the >>>>>> benchmark. >>>>>> >>>>>> You may also want (if you plan to evolve this) do a feature comparison >>>>>> - Away3Dlite or other engines, could then be included in the comparison. >>>>>> >>>>>> To sum it up, I think a benchmark is useful tool to have, but in this >>>>>> case it doesn't - yet - hit the mark and still requires work. >>>>>> >>>>>> Greg >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> Michael Ivanov ,Programmer >>>>> Neurotech Solutions Ltd. >>>>> Flex|Air |3D|Unity| >>>>> www.neurotechresearch.com >>>>> http://blog.alladvanced.net >>>>> Tel:054-4962254 >>>>> [email protected] >>>>> [email protected] >>>>> >>>>> >>>> >>>> >>>> -- >>>> ___________________ >>>> >>>> Actionscript 3.0 Flash 3D Graphics Engine >>>> >>>> HTTP://AWAY3D.COM <http://away3d.com/> >>>> >>> >>> >>> >>> -- >>> Michael Ivanov ,Programmer >>> Neurotech Solutions Ltd. >>> Flex|Air |3D|Unity| >>> www.neurotechresearch.com >>> http://blog.alladvanced.net >>> Tel:054-4962254 >>> [email protected] >>> [email protected] >>> >>> >> >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air |3D|Unity| >> www.neurotechresearch.com >> http://blog.alladvanced.net >> Tel:054-4962254 >> [email protected] >> [email protected] >> >> > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
