that is interesting ,because I get the same dimensions in both... But I
checked in Firefox and Chrome only .

On Tue, Jan 11, 2011 at 11:10 PM, Bob Warfield <[email protected]> wrote:

> Much closer, though the size of the rendered view still differs which
> affects performance quite a bit.  If I scrunch the window until they are
> same size, there is very little difference on my machine:
>
> -  Away3D give 33 fps
> -  Flare3D gives 30-31 fps
>
> I know you say in the text you fixed the viewport sizes to be same, but
> they're just not in my IE view of the demos.
>
> Cheers,
>
> BW
>
> On Tue, Jan 11, 2011 at 12:54 PM, Michael Iv <[email protected]>wrote:
>
>> Updated test for Away3D and Flare3D
>>
>>
>> http://blog.alladvanced.net/2011/01/11/speed-test-comparison-between-away3d-and-flare3d-reloaded/
>>
>> Feel free to criticize guys (but just give me a favor ,forget the grammar
>> stuff )
>>
>>
>> On Tue, Jan 11, 2011 at 5:01 PM, Michael Iv <[email protected]>wrote:
>>
>>> No problem Pete .I like critic as it helps to improve. However I am going
>>> to rewrite the article especially the flash examples to give a better
>>> benchmark.(Should stop coding at nights ... :)
>>>
>>>
>>> On Tue, Jan 11, 2011 at 4:15 PM, Peter Kapelyan <[email protected]>wrote:
>>>
>>>> Hey Bob and abowman, thanks for that, it really made my day :)
>>>>
>>>> Michael you are right, and I apologize, I didn't mean to be so harsh and
>>>> critical (it's my nature). I got jealous+defensive, sort of like my
>>>> girlfriend :) And, in America you'll find THE worst slaughter of the 
>>>> English
>>>> language you can find. Because you are a pro, and the subject matter is
>>>> technical, I don't think it would have mattered if it was written in Hebrew
>>>> or any other language. Take a look at  http://blog.r3c7.net/ for
>>>> instance, probably the best blog about flash 3d that exists, even if I 
>>>> can't
>>>> read a single word.
>>>>
>>>> And finally, thank you for sharing the info! Not many people at all on
>>>> this earth could have done a better job.
>>>>
>>>> -Pete
>>>>
>>>>
>>>> On Tue, Jan 11, 2011 at 6:08 AM, Michael Iv <[email protected]>wrote:
>>>>
>>>>> I absolutely agree with you Greg ,but it has nothing to do with the
>>>>> language and a grammar issue.Also I still believe that Away3D is the best
>>>>> not only among open source engines. AwayLite was not tested as I 
>>>>> personally
>>>>> believe it would be unfair as it is light weight engine with lots of
>>>>> features striped out from it. Flare3D is pretty stuffed just like Away3D
>>>>> (although in terms of  the toolbox versatility Away still wins) therefore
>>>>> the test was against the regular Away 3.6.1 Also I suppose you can guess
>>>>> without testing that AwayLite will take over because the performance gain 
>>>>> of
>>>>> FLARE in comparison to Away3D is not that significant  so far .
>>>>>
>>>>> Best regards,
>>>>> Michael
>>>>>
>>>>>
>>>>> On Tue, Jan 11, 2011 at 12:57 PM, Greg209 
>>>>> <[email protected]>wrote:
>>>>>
>>>>>> The two views definitely render differently so cannot be
>>>>>> representative are a true benchmark. Both need to render exactly the 
>>>>>> same. I
>>>>>> wouldn't say a fixed view is ideal but would prefer the camera to travel
>>>>>> around the scene on a fixed path to show performance with high poly 
>>>>>> counts
>>>>>> and low.
>>>>>>
>>>>>> A longer term graph of FPS may also be more useful as a comparison
>>>>>> rather than a fluctuating counter + average fps.
>>>>>>
>>>>>> I certainly think benchmarks are very useful in the decision of which
>>>>>> engine to choose but there are so many other factors including the open
>>>>>> source aspect and the support give from the team behind the product. I 
>>>>>> can't
>>>>>> speak for Flare3D but Away3D certainly has that team and support.
>>>>>>
>>>>>> As you can see from the reaction of people so far, providing a
>>>>>> benchmarking example is going to be open to a lot of criticism as people 
>>>>>> try
>>>>>> to defend their favored product - which is only natural, but also try to
>>>>>> highlight problems/inconsistency, etc to prove/disprove the validity of 
>>>>>> the
>>>>>> benchmark.
>>>>>>
>>>>>> You may also want (if you plan to evolve this) do a feature comparison
>>>>>> - Away3Dlite or other engines, could then be included in the comparison.
>>>>>>
>>>>>> To sum it up, I think a benchmark is useful tool to have, but in this
>>>>>> case it doesn't - yet - hit the mark and still requires work.
>>>>>>
>>>>>> Greg
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Michael Ivanov ,Programmer
>>>>> Neurotech Solutions Ltd.
>>>>> Flex|Air |3D|Unity|
>>>>> www.neurotechresearch.com
>>>>> http://blog.alladvanced.net
>>>>> Tel:054-4962254
>>>>> [email protected]
>>>>> [email protected]
>>>>>
>>>>>
>>>>
>>>>
>>>>  --
>>>> ___________________
>>>>
>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>
>>>> HTTP://AWAY3D.COM <http://away3d.com/>
>>>>
>>>
>>>
>>>
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> http://blog.alladvanced.net
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

Reply via email to