So, I have this idea to bake a bone animation during runtime to vertex
animation, which should run faster. (bone animation provides a smaller
Collada size). There has been discussions about this around a year
ago.

I might be utterly wrong, but my idea is:

1. play the bones animation frame by frame, vertices get transformed
correctly, I see the animation
2. make a new VertexAnimator and record vertexpositions for each frame
3. apply the vertexanimator to an identical/duplicated model
4. enjoy the extra +5-10 fps

I got to a point where I'm completely stuck, as recording
SkinVertex.skinnedvertex positions or baseVertex positions is not
giving me the proper results.

Any thoughts on how to attack this problem would be greatly
appreciated.

thanks,
Marton

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