Bones animation is not just rotating vertexes but also scaling and
deforming skin which also takes in consideration the bone's area of
influence, like having more influence on some vertexes of the skin
than at the other ones.

I didnt use Away for this purposes and my question could look lame,
but:
Do we have classes which takes in consideration the bone's area of
influence?

On Feb 24, 9:20 am, Márton Czebe <[email protected]> wrote:
> Arkadianen,
> No, bones animation is definitely slower than vertex animation. Ie.
> The CPU needs to rotate the joints and calculate the skin vertice,
> whereas in vertex animation it just looks up the corresponding
> positions from an array, no calculation is done. You are right, that I
> could export as a vertex anim straight away, but then i'd end up with
> a dae that is 5MB instad of 1MB. I do care about loading times, this
> is why I chose to do realtime caching.
> M.

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