Now I saw the thing about caching.
Caching is definetly a solution.

== Do you know if the native Vertex3Ds are the best way to do things?

Which Vertex3D do you mean? The Flash's one? Flash has native class
Vector3D.
Did you mean native class Vector3D ?



On Feb 22, 8:19 pm, Márton Czebe <[email protected]> wrote:
> Thanks for your inputs guys! Katopz, we needed this functionality for
> away3d, not lite. I ended up porting your code for about 2 days, got
> moviemesh working. Meanwhile, I realized that it's better to extend
> BonesAnimator and provide functionality for seamless caching. So now I
> can play back the bones animation, cache all frames upfront (which
> pauses the playback for 1 sec/anim), cache it frame by frame as it is
> playing or cache N frames on each onenterframe.
>
> Animations run around 4-5 fps faster, which is quite noticable. Will
> have to test on other machines as well.
> M.

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