Thanks for your inputs guys! Katopz, we needed this functionality for
away3d, not lite. I ended up porting your code for about 2 days, got
moviemesh working. Meanwhile, I realized that it's better to extend
BonesAnimator and provide functionality for seamless caching. So now I
can play back the bones animation, cache all frames upfront (which
pauses the playback for 1 sec/anim), cache it frame by frame as it is
playing or cache N frames on each onenterframe.

Animations run around 4-5 fps faster, which is quite noticable. Will
have to test on other machines as well.
M.

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