I managed to get the official Flash Debug player to work with Molehill. Not 
sure how I did it though, but it seems to work. Just pressing F5 in 
FlashDevelop does the trick (modified so many things by now I’m not sure what 
caused it to start working that way!).

From: Peter Kapelyan 
Sent: Monday, February 28, 2011 4:40 PM
To: [email protected] 
Subject: Re: [away3d] New Unofficial Flash Player 11 Standalone Debugger

Really nice work, thank you!


On Mon, Feb 28, 2011 at 5:17 PM, Jesse Nicholson <[email protected]> 
wrote:

  Hi All,

  I've just sat down today and wrote a standalone executable for flash
  11 on windows. What this allows you to do is seamlessly build and test
  your fp11 targets swfs inside Flash CS5 (and maybe flexbuilder,
  untested). In other words, everything will work exactly the same,
  natively, fully supported just as when you develop for Flash player
  10. Read my latest blog post (should be the first page) for complete
  instructions, download links, including a link to a video tutorial.

  http://blog.ascensionsystems.ca/

  Please distribute this, let people know because it's such a pain-in-
  the-bleep process (in my opinion) to do any real/serious dev work with
  this stuff when you've constantly gotta test in your browser. Also
  please note that this is 100% legal, I am not distributing any flash/
  adobe software it is an executable that simply interfaces with the
  flash runtime that is already installed when you install the incubator
  build. I cover all these topics and more in my blog entry and in the
  readme.

  Regards,

  Jesse



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Actionscript 3.0 Flash 3D Graphics Engine

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