I managed to get the official Flash Debug player to work with Molehill. Not sure how I did it though, but it seems to work. Just pressing F5 in FlashDevelop does the trick (modified so many things by now I’m not sure what caused it to start working that way!).
From: Peter Kapelyan Sent: Monday, February 28, 2011 4:40 PM To: [email protected] Subject: Re: [away3d] New Unofficial Flash Player 11 Standalone Debugger Really nice work, thank you! On Mon, Feb 28, 2011 at 5:17 PM, Jesse Nicholson <[email protected]> wrote: Hi All, I've just sat down today and wrote a standalone executable for flash 11 on windows. What this allows you to do is seamlessly build and test your fp11 targets swfs inside Flash CS5 (and maybe flexbuilder, untested). In other words, everything will work exactly the same, natively, fully supported just as when you develop for Flash player 10. Read my latest blog post (should be the first page) for complete instructions, download links, including a link to a video tutorial. http://blog.ascensionsystems.ca/ Please distribute this, let people know because it's such a pain-in- the-bleep process (in my opinion) to do any real/serious dev work with this stuff when you've constantly gotta test in your browser. Also please note that this is 100% legal, I am not distributing any flash/ adobe software it is an executable that simply interfaces with the flash runtime that is already installed when you install the incubator build. I cover all these topics and more in my blog entry and in the readme. Regards, Jesse -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
