I have also few helpful linsk for you help. Just check them out for this
purpose and share your reviews http://forums.adobe.com/thread/798002
http://forums.adobe.com/community/labs/flashplatformruntimes/incubator?view=discussions
 especially
this one http://www.flashdevelop.org/community/viewtopic.php?f=13&t=8007

On Mon, Apr 18, 2011 at 9:16 AM, Choons <[email protected]> wrote:

> ah thanks, Jesse. Yep I believe the problem is that I installed the
> Flash 11 player only for Chrome/Firefox instead of for IE so your AX
> dll was looking for something not available. Gotta say I'm impressed
> that you created a standalone player at all! If Adobe has been in
> contact with you about it tell them to pay you to develop the embedded
> player for AIR ; )
>
> On Apr 17, 8:34 pm, Jesse Nicholson <[email protected]>
> wrote:
> > If you are running the debugger from flashdevelop and have configured
> > flashdevelop to use to the new SDK, flashdevelop should be able to
> > preview FP11 swf's just fine (so I'm told, but I recently talked to
> > Philippe, the developer of flashdevelop, and there were issues with
> > this so I'm not too sure). Ensure that you have both the IE active X
> > as well as alternate browser plugins installed. My standalone player
> > requires the IE plugin, and this could be the reason for the issue.
> >
> > On Apr 17, 9:09 pm, Choons <[email protected]> wrote:
> >
> >
> >
> >
> >
> >
> >
> > > Hi Jesse and everyone - been trying to get the standalone to work in
> > > FlashDevelop but I keep getting an unhandled exception. I found the
> > > FlashPlayerDebugger.exe in the Flex framework and copied the 3 files,
> > > renamed the exe and pointed FlashDevelop's external player path to it.
> > > I can tell from the error window that it's trying to run Jesse's file
> > > since it names it as the standalone player. The error header says
> > > this:
> >
> > > System.Runtime.InteropServices.COMException (0x80040154): Class not
> > > registered (Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG))
> >
> > > Anyone else run into this and have know what to do? Brian you remember
> > > what you did?
> >
> > > On Mar 2, 9:22 am, Jesse Nicholson <[email protected]> wrote:
> >
> > > > Glad I can help out :)
> >
> > > > On Mar 2, 9:20 am, Rob Bateman <[email protected]> wrote:
> >
> > > > > great tip Jesse, well done!
> >
> > > > > Rob
> >
> > > > > On Tue, Mar 1, 2011 at 9:06 AM, ringodotnl <[email protected]>
> wrote:
> > > > > > Ehe love creative people well done!:)
> >
> > > > > > On Mar 1, 12:31 am, Jesse Nicholson <[email protected]>
> > > > > > wrote:
> > > > > > > To my knowledge there isn't actually a packaged debugger (or
> player)
> > > > > > > exe for incubator yet, which is why I spent a few hours doing
> this!
> > > > > > > lol I believe if you're using the preview inFlashdevelop, it's
> > > > > > > essentially doing what my exe does, interfacing with the OCX
> control,
> > > > > > > not calling an packaged flashplayer.exe that has the v11
> runtime
> > > > > > > embedded. But, nice to know that it already works out of the
> box for
> > > > > > >flashdevelop! Also while I'm making this reply, for anyone who
> does
> > > > > > > want to dl the exe I made to be used with Flash builder/Flash
> CS5, I'm
> > > > > > > currently updating the exe because I didn't set the WMODE of
> the
> > > > > > > control to "direct", so in the original build more complex
> demos run
> > > > > > > very slow. Updated version should be uploaded in a few minutes.
> >
> > > > > > > On Feb 28, 6:26 pm, "Brian Bosak" <[email protected]>
> wrote:
> >
> > > > > > > > I managed to get the official Flash Debug player to work with
> Molehill.
> > > > > > Not sure how I did it though, but it seems to work. Just pressing
> F5 in
> > > > > >FlashDevelopdoes the trick (modified so many things by now I’m not
> sure
> > > > > > what caused it to start working that way!).
> >
> > > > > > > > From: Peter Kapelyan
> > > > > > > > Sent: Monday, February 28, 2011 4:40 PM
> > > > > > > > To: [email protected]
> > > > > > > > Subject: Re: [away3d] New Unofficial Flash Player 11
> Standalone
> > > > > > Debugger
> >
> > > > > > > > Really nice work, thank you!
> >
> > > > > > > > On Mon, Feb 28, 2011 at 5:17 PM, Jesse Nicholson <
> > > > > > [email protected]> wrote:
> >
> > > > > > > >   Hi All,
> >
> > > > > > > >   I've just sat down today and wrote a standalone executable
> for flash
> > > > > > > >   11 on windows. What this allows you to do is seamlessly
> build and
> > > > > > test
> > > > > > > >   your fp11 targets swfs inside Flash CS5 (and maybe
> flexbuilder,
> > > > > > > >   untested). In other words, everything will work exactly the
> same,
> > > > > > > >   natively, fully supported just as when you develop for
> Flash player
> > > > > > > >   10. Read my latest blog post (should be the first page) for
> complete
> > > > > > > >   instructions, download links, including a link to a video
> tutorial.
> >
> > > > > > > >  http://blog.ascensionsystems.ca/
> >
> > > > > > > >   Please distribute this, let people know because it's such a
> pain-in-
> > > > > > > >   the-bleep process (in my opinion) to do any real/serious
> dev work
> > > > > > with
> > > > > > > >   this stuff when you've constantly gotta test in your
> browser. Also
> > > > > > > >   please note that this is 100% legal, I am not distributing
> any flash/
> > > > > > > >   adobe software it is an executable that simply interfaces
> with the
> > > > > > > >   flash runtime that is already installed when you install
> the
> > > > > > incubator
> > > > > > > >   build. I cover all these topics and more in my blog entry
> and in the
> > > > > > > >   readme.
> >
> > > > > > > >   Regards,
> >
> > > > > > > >   Jesse
> >
> > > > > > > > --
> > > > > > > > ___________________
> >
> > > > > > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > > > > HTTP://AWAY3D.COM
> >
> > > > > --
> > > > > Rob Bateman
> > > > > Flash Development & Consultancy
> >
> > > > > [email protected]
>



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