To my knowledge there isn't actually a packaged debugger (or player)
exe for incubator yet, which is why I spent a few hours doing this!
lol I believe if you're using the preview in Flashdevelop, it's
essentially doing what my exe does, interfacing with the OCX control,
not calling an packaged flashplayer.exe that has the v11 runtime
embedded. But, nice to know that it already works out of the box for
flashdevelop! Also while I'm making this reply, for anyone who does
want to dl the exe I made to be used with Flash builder/Flash CS5, I'm
currently updating the exe because I didn't set the WMODE of the
control to "direct", so in the original build more complex demos run
very slow. Updated version should be uploaded in a few minutes.

On Feb 28, 6:26 pm, "Brian Bosak" <[email protected]> wrote:
> I managed to get the official Flash Debug player to work with Molehill. Not 
> sure how I did it though, but it seems to work. Just pressing F5 in 
> FlashDevelop does the trick (modified so many things by now I’m not sure what 
> caused it to start working that way!).
>
> From: Peter Kapelyan
> Sent: Monday, February 28, 2011 4:40 PM
> To: [email protected]
> Subject: Re: [away3d] New Unofficial Flash Player 11 Standalone Debugger
>
> Really nice work, thank you!
>
> On Mon, Feb 28, 2011 at 5:17 PM, Jesse Nicholson <[email protected]> 
> wrote:
>
>   Hi All,
>
>   I've just sat down today and wrote a standalone executable for flash
>   11 on windows. What this allows you to do is seamlessly build and test
>   your fp11 targets swfs inside Flash CS5 (and maybe flexbuilder,
>   untested). In other words, everything will work exactly the same,
>   natively, fully supported just as when you develop for Flash player
>   10. Read my latest blog post (should be the first page) for complete
>   instructions, download links, including a link to a video tutorial.
>
>  http://blog.ascensionsystems.ca/
>
>   Please distribute this, let people know because it's such a pain-in-
>   the-bleep process (in my opinion) to do any real/serious dev work with
>   this stuff when you've constantly gotta test in your browser. Also
>   please note that this is 100% legal, I am not distributing any flash/
>   adobe software it is an executable that simply interfaces with the
>   flash runtime that is already installed when you install the incubator
>   build. I cover all these topics and more in my blog entry and in the
>   readme.
>
>   Regards,
>
>   Jesse
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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