Thanks, Angie, those links should definitely get anyone going with the standalone and FlashDevelop. That first link you provide 3rd post from the bottom mentioning needing the ActiveX version of FP11 installed is where I got snagged. The incubator instructions advise to uninstall previous versions of Flash Player. I did that but then only installed the non-IE player version. Other folks will likely encounter this issue if they are like me and avoid IE like the plague ; )
On Apr 18, 11:12 pm, Angie Olsen <[email protected]> wrote: > I have also few helpful linsk for you help. Just check them out for this > purpose and share your > reviewshttp://forums.adobe.com/thread/798002http://forums.adobe.com/community/labs/flashplatformruntimes/incubato... > especially > this onehttp://www.flashdevelop.org/community/viewtopic.php?f=13&t=8007 > > > > > > > > > > On Mon, Apr 18, 2011 at 9:16 AM, Choons <[email protected]> wrote: > > ah thanks, Jesse. Yep I believe the problem is that I installed the > > Flash 11 player only for Chrome/Firefox instead of for IE so your AX > > dll was looking for something not available. Gotta say I'm impressed > > that you created a standalone player at all! If Adobe has been in > > contact with you about it tell them to pay you to develop the embedded > > player for AIR ; ) > > > On Apr 17, 8:34 pm, Jesse Nicholson <[email protected]> > > wrote: > > > If you are running the debugger from flashdevelop and have configured > > > flashdevelop to use to the new SDK, flashdevelop should be able to > > > preview FP11 swf's just fine (so I'm told, but I recently talked to > > > Philippe, the developer of flashdevelop, and there were issues with > > > this so I'm not too sure). Ensure that you have both the IE active X > > > as well as alternate browser plugins installed. My standalone player > > > requires the IE plugin, and this could be the reason for the issue. > > > > On Apr 17, 9:09 pm, Choons <[email protected]> wrote: > > > > > Hi Jesse and everyone - been trying to get the standalone to work in > > > > FlashDevelop but I keep getting an unhandled exception. I found the > > > > FlashPlayerDebugger.exe in the Flex framework and copied the 3 files, > > > > renamed the exe and pointed FlashDevelop's external player path to it. > > > > I can tell from the error window that it's trying to run Jesse's file > > > > since it names it as the standalone player. The error header says > > > > this: > > > > > System.Runtime.InteropServices.COMException (0x80040154): Class not > > > > registered (Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG)) > > > > > Anyone else run into this and have know what to do? Brian you remember > > > > what you did? > > > > > On Mar 2, 9:22 am, Jesse Nicholson <[email protected]> wrote: > > > > > > Glad I can help out :) > > > > > > On Mar 2, 9:20 am, Rob Bateman <[email protected]> wrote: > > > > > > > great tip Jesse, well done! > > > > > > > Rob > > > > > > > On Tue, Mar 1, 2011 at 9:06 AM, ringodotnl <[email protected]> > > wrote: > > > > > > > Ehe love creative people well done!:) > > > > > > > > On Mar 1, 12:31 am, Jesse Nicholson <[email protected]> > > > > > > > wrote: > > > > > > > > To my knowledge there isn't actually a packaged debugger (or > > player) > > > > > > > > exe for incubator yet, which is why I spent a few hours doing > > this! > > > > > > > > lol I believe if you're using the preview inFlashdevelop, it's > > > > > > > > essentially doing what my exe does, interfacing with the OCX > > control, > > > > > > > > not calling an packaged flashplayer.exe that has the v11 > > runtime > > > > > > > > embedded. But, nice to know that it already works out of the > > box for > > > > > > > >flashdevelop! Also while I'm making this reply, for anyone who > > does > > > > > > > > want to dl the exe I made to be used with Flash builder/Flash > > CS5, I'm > > > > > > > > currently updating the exe because I didn't set the WMODE of > > the > > > > > > > > control to "direct", so in the original build more complex > > demos run > > > > > > > > very slow. Updated version should be uploaded in a few minutes. > > > > > > > > > On Feb 28, 6:26 pm, "Brian Bosak" <[email protected]> > > wrote: > > > > > > > > > > I managed to get the official Flash Debug player to work with > > Molehill. > > > > > > > Not sure how I did it though, but it seems to work. Just pressing > > F5 in > > > > > > >FlashDevelopdoes the trick (modified so many things by now I’m not > > sure > > > > > > > what caused it to start working that way!). > > > > > > > > > > From: Peter Kapelyan > > > > > > > > > Sent: Monday, February 28, 2011 4:40 PM > > > > > > > > > To: [email protected] > > > > > > > > > Subject: Re: [away3d] New Unofficial Flash Player 11 > > Standalone > > > > > > > Debugger > > > > > > > > > > Really nice work, thank you! > > > > > > > > > > On Mon, Feb 28, 2011 at 5:17 PM, Jesse Nicholson < > > > > > > > [email protected]> wrote: > > > > > > > > > > Hi All, > > > > > > > > > > I've just sat down today and wrote a standalone executable > > for flash > > > > > > > > > 11 on windows. What this allows you to do is seamlessly > > build and > > > > > > > test > > > > > > > > > your fp11 targets swfs inside Flash CS5 (and maybe > > flexbuilder, > > > > > > > > > untested). In other words, everything will work exactly the > > same, > > > > > > > > > natively, fully supported just as when you develop for > > Flash player > > > > > > > > > 10. Read my latest blog post (should be the first page) for > > complete > > > > > > > > > instructions, download links, including a link to a video > > tutorial. > > > > > > > > > > http://blog.ascensionsystems.ca/ > > > > > > > > > > Please distribute this, let people know because it's such a > > pain-in- > > > > > > > > > the-bleep process (in my opinion) to do any real/serious > > dev work > > > > > > > with > > > > > > > > > this stuff when you've constantly gotta test in your > > browser. Also > > > > > > > > > please note that this is 100% legal, I am not distributing > > any flash/ > > > > > > > > > adobe software it is an executable that simply interfaces > > with the > > > > > > > > > flash runtime that is already installed when you install > > the > > > > > > > incubator > > > > > > > > > build. I cover all these topics and more in my blog entry > > and in the > > > > > > > > > readme. > > > > > > > > > > Regards, > > > > > > > > > > Jesse > > > > > > > > > > -- > > > > > > > > > ___________________ > > > > > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > > > > > HTTP://AWAY3D.COM > > > > > > > -- > > > > > > Rob Bateman > > > > > > Flash Development & Consultancy > > > > > > > [email protected] > > -- > Joomla Templates <http://www.templatemagician.com/category/Joomla-templates> > Website Templates <http://www.templatemagician.com/> CSS > Templates<http://www.templatemagician.com/category/CSS-templates> > PrestaShop Themes<http://www.templatemagician.com/category/prestashop-themes>
