Glad I can help out :)
On Mar 2, 9:20 am, Rob Bateman <[email protected]> wrote: > great tip Jesse, well done! > > Rob > > > > > > > > > > On Tue, Mar 1, 2011 at 9:06 AM, ringodotnl <[email protected]> wrote: > > Ehe love creative people well done!:) > > > On Mar 1, 12:31 am, Jesse Nicholson <[email protected]> > > wrote: > > > To my knowledge there isn't actually a packaged debugger (or player) > > > exe for incubator yet, which is why I spent a few hours doing this! > > > lol I believe if you're using the preview in Flashdevelop, it's > > > essentially doing what my exe does, interfacing with the OCX control, > > > not calling an packaged flashplayer.exe that has the v11 runtime > > > embedded. But, nice to know that it already works out of the box for > > > flashdevelop! Also while I'm making this reply, for anyone who does > > > want to dl the exe I made to be used with Flash builder/Flash CS5, I'm > > > currently updating the exe because I didn't set the WMODE of the > > > control to "direct", so in the original build more complex demos run > > > very slow. Updated version should be uploaded in a few minutes. > > > > On Feb 28, 6:26 pm, "Brian Bosak" <[email protected]> wrote: > > > > > I managed to get the official Flash Debug player to work with Molehill. > > Not sure how I did it though, but it seems to work. Just pressing F5 in > > FlashDevelop does the trick (modified so many things by now I’m not sure > > what caused it to start working that way!). > > > > > From: Peter Kapelyan > > > > Sent: Monday, February 28, 2011 4:40 PM > > > > To: [email protected] > > > > Subject: Re: [away3d] New Unofficial Flash Player 11 Standalone > > Debugger > > > > > Really nice work, thank you! > > > > > On Mon, Feb 28, 2011 at 5:17 PM, Jesse Nicholson < > > [email protected]> wrote: > > > > > Hi All, > > > > > I've just sat down today and wrote a standalone executable for flash > > > > 11 on windows. What this allows you to do is seamlessly build and > > test > > > > your fp11 targets swfs inside Flash CS5 (and maybe flexbuilder, > > > > untested). In other words, everything will work exactly the same, > > > > natively, fully supported just as when you develop for Flash player > > > > 10. Read my latest blog post (should be the first page) for complete > > > > instructions, download links, including a link to a video tutorial. > > > > > http://blog.ascensionsystems.ca/ > > > > > Please distribute this, let people know because it's such a pain-in- > > > > the-bleep process (in my opinion) to do any real/serious dev work > > with > > > > this stuff when you've constantly gotta test in your browser. Also > > > > please note that this is 100% legal, I am not distributing any flash/ > > > > adobe software it is an executable that simply interfaces with the > > > > flash runtime that is already installed when you install the > > incubator > > > > build. I cover all these topics and more in my blog entry and in the > > > > readme. > > > > > Regards, > > > > > Jesse > > > > > -- > > > > ___________________ > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > HTTP://AWAY3D.COM > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
