Glad I can help out :)

On Mar 2, 9:20 am, Rob Bateman <[email protected]> wrote:
> great tip Jesse, well done!
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> Rob
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> On Tue, Mar 1, 2011 at 9:06 AM, ringodotnl <[email protected]> wrote:
> > Ehe love creative people well done!:)
>
> > On Mar 1, 12:31 am, Jesse Nicholson <[email protected]>
> > wrote:
> > > To my knowledge there isn't actually a packaged debugger (or player)
> > > exe for incubator yet, which is why I spent a few hours doing this!
> > > lol I believe if you're using the preview in Flashdevelop, it's
> > > essentially doing what my exe does, interfacing with the OCX control,
> > > not calling an packaged flashplayer.exe that has the v11 runtime
> > > embedded. But, nice to know that it already works out of the box for
> > > flashdevelop! Also while I'm making this reply, for anyone who does
> > > want to dl the exe I made to be used with Flash builder/Flash CS5, I'm
> > > currently updating the exe because I didn't set the WMODE of the
> > > control to "direct", so in the original build more complex demos run
> > > very slow. Updated version should be uploaded in a few minutes.
>
> > > On Feb 28, 6:26 pm, "Brian Bosak" <[email protected]> wrote:
>
> > > > I managed to get the official Flash Debug player to work with Molehill.
> > Not sure how I did it though, but it seems to work. Just pressing F5 in
> > FlashDevelop does the trick (modified so many things by now I’m not sure
> > what caused it to start working that way!).
>
> > > > From: Peter Kapelyan
> > > > Sent: Monday, February 28, 2011 4:40 PM
> > > > To: [email protected]
> > > > Subject: Re: [away3d] New Unofficial Flash Player 11 Standalone
> > Debugger
>
> > > > Really nice work, thank you!
>
> > > > On Mon, Feb 28, 2011 at 5:17 PM, Jesse Nicholson <
> > [email protected]> wrote:
>
> > > >   Hi All,
>
> > > >   I've just sat down today and wrote a standalone executable for flash
> > > >   11 on windows. What this allows you to do is seamlessly build and
> > test
> > > >   your fp11 targets swfs inside Flash CS5 (and maybe flexbuilder,
> > > >   untested). In other words, everything will work exactly the same,
> > > >   natively, fully supported just as when you develop for Flash player
> > > >   10. Read my latest blog post (should be the first page) for complete
> > > >   instructions, download links, including a link to a video tutorial.
>
> > > >  http://blog.ascensionsystems.ca/
>
> > > >   Please distribute this, let people know because it's such a pain-in-
> > > >   the-bleep process (in my opinion) to do any real/serious dev work
> > with
> > > >   this stuff when you've constantly gotta test in your browser. Also
> > > >   please note that this is 100% legal, I am not distributing any flash/
> > > >   adobe software it is an executable that simply interfaces with the
> > > >   flash runtime that is already installed when you install the
> > incubator
> > > >   build. I cover all these topics and more in my blog entry and in the
> > > >   readme.
>
> > > >   Regards,
>
> > > >   Jesse
>
> > > > --
> > > > ___________________
>
> > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > > HTTP://AWAY3D.COM
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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