Exactly, the market is going to change from low poly modelling to save fps
into low poly modelling to save filesize. I guess its still a huge
improvement! Interesting to see how this will develop further.

2011/3/4 Fabrice3D <[email protected]>

> Very true. We surely do not want to see these endless "busy loading" bars
> again...
> Funny that now we can render millions of polys, it has never been so
> important to know how to model lowpoly and reuse assets :)
>
> Fabrice
>
>
> On Mar 4, 2011, at 10:04 AM, Bas Van Zutphen wrote:
>
> The market wont change extremely fast though. The max racer demo from the
> guys at Alternativa (http://alternativaplatform.com/en/demos/maxracer/) is
> a 140 mb load using high quality textures. If console/pc games get ported to
> flash they are still huge, into the gigabytes. Nobody is going to load that
> into flash. What however is possible is a streaming system. But even then
> the loading times would be massive and probably very annoying.
>
> It will take the internet some time to grow its average connection speed.
> Yes there already 120 mbit connections but the average user doesn't.
>
>
>

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