Exactly, the market is going to change from low poly modelling to save fps into low poly modelling to save filesize. I guess its still a huge improvement! Interesting to see how this will develop further.
2011/3/4 Fabrice3D <[email protected]> > Very true. We surely do not want to see these endless "busy loading" bars > again... > Funny that now we can render millions of polys, it has never been so > important to know how to model lowpoly and reuse assets :) > > Fabrice > > > On Mar 4, 2011, at 10:04 AM, Bas Van Zutphen wrote: > > The market wont change extremely fast though. The max racer demo from the > guys at Alternativa (http://alternativaplatform.com/en/demos/maxracer/) is > a 140 mb load using high quality textures. If console/pc games get ported to > flash they are still huge, into the gigabytes. Nobody is going to load that > into flash. What however is possible is a streaming system. But even then > the loading times would be massive and probably very annoying. > > It will take the internet some time to grow its average connection speed. > Yes there already 120 mbit connections but the average user doesn't. > > >
