The same should be said for regular computer applications. The web is slowly 
evolving into a framework for applications, not just traditional websites. Look 
at what Microsoft did with their ‘streaming office’ demo for the beta of Office 
2011. That was an effective way to stream applications. The same principles can 
be applied to Flash applications. 
From: Bob Warfield 
Sent: Friday, March 04, 2011 9:39 AM
To: [email protected] 
Cc: Fabrice3D 
Subject: Re: [away3d] Have you seen this? Freaking awesome...

Apps are going to have to learn to stream the big files and keep them locally.  
Break them up into more bite-sized pieces.  Anticipate what you'll need based 
on what the user is doing.  Get better compressed formats for it.

It'd be great to see some clever open source project to do that.  Take a big 
scene and made it load in pieces as needed.  It would make parts of the world 
slow the first time you visit but then they'd be locally cached.  Clever 
division of the world into "levels" can also help where the business of 
stepping out of world between levels to gives scores or what not gives the 
system an excuse to be loading the next level as the user is occupied.

It can be done.  It does argue more for an AIR app in my mind but that's not a 
requirement either.

Cheers,

BW


On Fri, Mar 4, 2011 at 5:07 AM, Fabrice3D <[email protected]> wrote:

  I said its a key factor, never said it would be easy ;) 

  Fabrice 

  On Mar 4, 2011, at 1:16 PM, Michael Iv wrote:


    |smaller will always be better no matter what.| 

    Absolutely agree on that .But you know , when you have no problem to draw 
400000 triangles
    the temptation to include large amount of assets is extremely high .It is 
amazing how the state of things has changed :once the headache was the poly 
count whereas now we should break the head how to load the stuff faster!

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