Guys but why don't you take into account the advancement in the field of broadband connections?It is true the change is not so fast but I am sure that in a couple of years the average bandwidth will be much higher then today.
On Fri, Mar 4, 2011 at 11:27 AM, Bas Van Zutphen <[email protected]>wrote: > Exactly, the market is going to change from low poly modelling to save fps > into low poly modelling to save filesize. I guess its still a huge > improvement! Interesting to see how this will develop further. > > 2011/3/4 Fabrice3D <[email protected]> > > Very true. We surely do not want to see these endless "busy loading" bars >> again... >> Funny that now we can render millions of polys, it has never been so >> important to know how to model lowpoly and reuse assets :) >> >> Fabrice >> >> >> On Mar 4, 2011, at 10:04 AM, Bas Van Zutphen wrote: >> >> The market wont change extremely fast though. The max racer demo from the >> guys at Alternativa (http://alternativaplatform.com/en/demos/maxracer/) >> is a 140 mb load using high quality textures. If console/pc games get ported >> to flash they are still huge, into the gigabytes. Nobody is going to load >> that into flash. What however is possible is a streaming system. But even >> then the loading times would be massive and probably very annoying. >> >> It will take the internet some time to grow its average connection speed. >> Yes there already 120 mbit connections but the average user doesn't. >> >> >> > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
