Guys but why don't you take into account the advancement in the field of
broadband connections?It is true the change is not so fast but I am sure
that in a couple of years the average bandwidth will be much higher then
today.

On Fri, Mar 4, 2011 at 11:27 AM, Bas Van Zutphen <[email protected]>wrote:

> Exactly, the market is going to change from low poly modelling to save fps
> into low poly modelling to save filesize. I guess its still a huge
> improvement! Interesting to see how this will develop further.
>
> 2011/3/4 Fabrice3D <[email protected]>
>
> Very true. We surely do not want to see these endless "busy loading" bars
>> again...
>> Funny that now we can render millions of polys, it has never been so
>> important to know how to model lowpoly and reuse assets :)
>>
>> Fabrice
>>
>>
>> On Mar 4, 2011, at 10:04 AM, Bas Van Zutphen wrote:
>>
>> The market wont change extremely fast though. The max racer demo from the
>> guys at Alternativa (http://alternativaplatform.com/en/demos/maxracer/)
>> is a 140 mb load using high quality textures. If console/pc games get ported
>> to flash they are still huge, into the gigabytes. Nobody is going to load
>> that into flash. What however is possible is a streaming system. But even
>> then the loading times would be massive and probably very annoying.
>>
>> It will take the internet some time to grow its average connection speed.
>> Yes there already 120 mbit connections but the average user doesn't.
>>
>>
>>
>


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