|*smaller will always be better no matter what*.| Absolutely agree on that .But you know , when you have no problem to draw 400000 triangles the temptation to include large amount of assets is extremely high .It is amazing how the state of things has changed :once the headache was the poly count whereas now we should break the head how to load the stuff faster!
On Fri, Mar 4, 2011 at 2:07 PM, Fabrice3D <[email protected]> wrote: > yes, but > 1: people exploiting networks want to see money from hightraffic site, and > this tendance will grow certainly more the next couple of years. > especially regarding mobile applications where billing for downloaded data > is wide spreaded practice. > 2: before all countries have lined up for connection, a few liters of water > will pass under the bridge... of course if you target own country only you > can easylly test. > 3: smaller will always be better no matter what. > > Fabrice > > > On Mar 4, 2011, at 12:11 PM, Michael Iv wrote: > > Guys but why don't you take into account the advancement in the field of > broadband connections?It is true the change is not so fast but I am sure > that in a couple of years the average bandwidth will be much higher then > today. > > On Fri, Mar 4, 2011 at 11:27 AM, Bas Van Zutphen > <[email protected]>wrote: > >> Exactly, the market is going to change from low poly modelling to save fps >> into low poly modelling to save filesize. I guess its still a huge >> improvement! Interesting to see how this will develop further. >> >> 2011/3/4 Fabrice3D <[email protected]> >> >> Very true. We surely do not want to see these endless "busy loading" bars >>> again... >>> Funny that now we can render millions of polys, it has never been so >>> important to know how to model lowpoly and reuse assets :) >>> >>> Fabrice >>> >>> >>> On Mar 4, 2011, at 10:04 AM, Bas Van Zutphen wrote: >>> >>> The market wont change extremely fast though. The max racer demo from the >>> guys at Alternativa (http://alternativaplatform.com/en/demos/maxracer/) >>> is a 140 mb load using high quality textures. If console/pc games get ported >>> to flash they are still huge, into the gigabytes. Nobody is going to load >>> that into flash. What however is possible is a streaming system. But even >>> then the loading times would be massive and probably very annoying. >>> >>> It will take the internet some time to grow its average connection speed. >>> Yes there already 120 mbit connections but the average user doesn't. >>> >>> >>> >> > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected] > > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
