|*smaller will always be better no matter what*.|

Absolutely agree on that .But you know , when you have no problem to draw
400000 triangles
the temptation to include large amount of assets is extremely high .It is
amazing how the state of things has changed :once the headache was the poly
count whereas now we should break the head how to load the stuff faster!

On Fri, Mar 4, 2011 at 2:07 PM, Fabrice3D <[email protected]> wrote:

> yes, but
> 1: people exploiting networks want to see money from hightraffic site, and
> this tendance will grow certainly more the next couple of years.
> especially regarding mobile applications where billing for downloaded data
> is wide spreaded practice.
> 2: before all countries have lined up for connection, a few liters of water
> will pass under the bridge... of course if you target own country only you
> can easylly test.
> 3: smaller will always be better no matter what.
>
> Fabrice
>
>
> On Mar 4, 2011, at 12:11 PM, Michael Iv wrote:
>
> Guys but why don't you take into account the advancement in the field of
> broadband connections?It is true the change is not so fast but I am sure
> that in a couple of years the average bandwidth will be much higher then
> today.
>
> On Fri, Mar 4, 2011 at 11:27 AM, Bas Van Zutphen 
> <[email protected]>wrote:
>
>> Exactly, the market is going to change from low poly modelling to save fps
>> into low poly modelling to save filesize. I guess its still a huge
>> improvement! Interesting to see how this will develop further.
>>
>> 2011/3/4 Fabrice3D <[email protected]>
>>
>> Very true. We surely do not want to see these endless "busy loading" bars
>>> again...
>>> Funny that now we can render millions of polys, it has never been so
>>> important to know how to model lowpoly and reuse assets :)
>>>
>>> Fabrice
>>>
>>>
>>> On Mar 4, 2011, at 10:04 AM, Bas Van Zutphen wrote:
>>>
>>> The market wont change extremely fast though. The max racer demo from the
>>> guys at Alternativa (http://alternativaplatform.com/en/demos/maxracer/)
>>> is a 140 mb load using high quality textures. If console/pc games get ported
>>> to flash they are still huge, into the gigabytes. Nobody is going to load
>>> that into flash. What however is possible is a streaming system. But even
>>> then the loading times would be massive and probably very annoying.
>>>
>>> It will take the internet some time to grow its average connection speed.
>>> Yes there already 120 mbit connections but the average user doesn't.
>>>
>>>
>>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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