I said its a key factor, never said it would be easy ;)

Fabrice
On Mar 4, 2011, at 1:16 PM, Michael Iv wrote:

> |smaller will always be better no matter what.|
> 
> Absolutely agree on that .But you know , when you have no problem to draw 
> 400000 triangles
> the temptation to include large amount of assets is extremely high .It is 
> amazing how the state of things has changed :once the headache was the poly 
> count whereas now we should break the head how to load the stuff faster!
> 
> On Fri, Mar 4, 2011 at 2:07 PM, Fabrice3D <[email protected]> wrote:
> yes, but 
> 1: people exploiting networks want to see money from hightraffic site, and 
> this tendance will grow certainly more the next couple of years.
> especially regarding mobile applications where billing for downloaded data is 
> wide spreaded practice.
> 2: before all countries have lined up for connection, a few liters of water 
> will pass under the bridge... of course if you target own country only you 
> can easylly test.
> 3: smaller will always be better no matter what.
> 
> Fabrice
> 
> 
> On Mar 4, 2011, at 12:11 PM, Michael Iv wrote:
> 
>> Guys but why don't you take into account the advancement in the field of 
>> broadband connections?It is true the change is not so fast but I am sure 
>> that in a couple of years the average bandwidth will be much higher then 
>> today. 
>> 
>> On Fri, Mar 4, 2011 at 11:27 AM, Bas Van Zutphen <[email protected]> 
>> wrote:
>> Exactly, the market is going to change from low poly modelling to save fps 
>> into low poly modelling to save filesize. I guess its still a huge 
>> improvement! Interesting to see how this will develop further.
>> 
>> 2011/3/4 Fabrice3D <[email protected]>
>> 
>> Very true. We surely do not want to see these endless "busy loading" bars 
>> again...
>> Funny that now we can render millions of polys, it has never been so 
>> important to know how to model lowpoly and reuse assets :)
>> 
>> Fabrice
>> 
>> 
>> On Mar 4, 2011, at 10:04 AM, Bas Van Zutphen wrote:
>> 
>>> The market wont change extremely fast though. The max racer demo from the 
>>> guys at Alternativa (http://alternativaplatform.com/en/demos/maxracer/) is 
>>> a 140 mb load using high quality textures. If console/pc games get ported 
>>> to flash they are still huge, into the gigabytes. Nobody is going to load 
>>> that into flash. What however is possible is a streaming system. But even 
>>> then the loading times would be massive and probably very annoying. 
>>> 
>>> It will take the internet some time to grow its average connection speed. 
>>> Yes there already 120 mbit connections but the average user doesn't.
>> 
>> 
>> 
>> 
>> 
>> -- 
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>> 
> 
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]
> 

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