It is an open source dude ! I can't see any problem here. Besides Scene3D
and Content3D are always exposed

On Wed, Mar 9, 2011 at 1:20 PM, John McCormack <[email protected]> wrote:

> Since Molehill is low level, involving byte control of vertices and vertex
> properties, will Away3D be aiming to give us low level byte access to data
> so that we might try and get more speed?
>
> John
>
>
>
>


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