Correction: I have rebooted and it runs in the browser.
FPS 7/30
MS 150
Mem 39Mb
Max 39Mb
It looks rather slow - my card is an nVidia Quadro 2000 with 1GB
My PC is Vista x64 with 8BG mem.
?
John
On 09/03/2011 11:58, Michael Iv wrote:
I have been exploring Molehill API by myself .But from the articles I
have already read, the whole point is that the API is a direct window
to send shader programs to GPU . Now Context3D(sorry for the typo in
the previous post ,not content3D but Context3D holds all the valuable
data manipulated by shader. Vertices,UVs textures all the precious
stuff is there.I admit ,still have not dug in Away4 alpha because this
time decided to make some experiments with Flare3D.I made a test with
dynamically deforming mesh.Used context3d to get the vertex data
,modify it and sand back to GPU .
You can see it here with the source code: http://blog.alladvanced.net
This should also work the same way within Away3d as it is solely
Molehill related feature.