Why don't you run it in the web page? Just click the link :) On Thu, Mar 10, 2011 at 9:10 PM, John McCormack <[email protected]>wrote:
> Correction: I have rebooted and it runs in the browser. > FPS 7/30 > MS 150 > Mem 39Mb > Max 39Mb > > It looks rather slow - my card is an nVidia Quadro 2000 with 1GB > My PC is Vista x64 with 8BG mem. > > > ? > > John > > On 09/03/2011 11:58, Michael Iv wrote: > >> I have been exploring Molehill API by myself .But from the articles I have >> already read, the whole point is that the API is a direct window to send >> shader programs to GPU . Now Context3D(sorry for the typo in the previous >> post ,not content3D but Context3D holds all the valuable data manipulated by >> shader. Vertices,UVs textures all the precious stuff is there.I admit ,still >> have not dug in Away4 alpha because this time decided to make some >> experiments with Flare3D.I made a test with dynamically deforming mesh.Used >> context3d to get the vertex data ,modify it and sand back to GPU . >> You can see it here with the source code: http://blog.alladvanced.net >> This should also work the same way within Away3d as it is solely Molehill >> related feature. >> > > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
