Why don't you run it in the web page? Just click the link :)

On Thu, Mar 10, 2011 at 9:10 PM, John McCormack <[email protected]>wrote:

> Correction: I have rebooted and it runs in the browser.
> FPS 7/30
> MS 150
> Mem 39Mb
> Max 39Mb
>
> It looks rather slow - my card is an nVidia Quadro 2000 with 1GB
> My PC is Vista x64 with 8BG mem.
>
>
> ?
>
> John
>
> On 09/03/2011 11:58, Michael Iv wrote:
>
>> I have been exploring Molehill API by myself .But from the articles I have
>> already read, the whole point is that the API is a direct window to send
>> shader programs to GPU . Now Context3D(sorry for the typo in the previous
>> post ,not content3D but Context3D holds all the valuable data manipulated by
>> shader. Vertices,UVs textures all the precious stuff is there.I admit ,still
>> have not dug in Away4 alpha because this time decided to make some
>> experiments with Flare3D.I made a test with dynamically deforming mesh.Used
>> context3d to get the vertex data ,modify it and sand back to GPU .
>> You can see it here with the source code: http://blog.alladvanced.net
>> This should also work the same way within Away3d as it is solely Molehill
>> related feature.
>>
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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