Nice to meet you too Ryhs. So many supportive people here!
Thanks for responding Michael.
I was thinking along the lines of directX, which opens up access to the
hardware for direct and more powerful control. When time allows I will
have a dig.
John
On 09/03/2011 11:34, rhys thomas wrote:
haha, well nice to meet you man :D
On Wed, Mar 9, 2011 at 11:30 AM, John McCormack <[email protected]
<mailto:[email protected]>> wrote:
Wish it was.
John
On 09/03/2011 11:27, rhys thomas wrote:
is this John McCormack from id software quake fame by chance??
On Wed, Mar 9, 2011 at 11:25 AM, Michael Iv
<[email protected] <mailto:[email protected]>> wrote:
It is an open source dude ! I can't see any problem here.
Besides Scene3D and Content3D are always exposed
On Wed, Mar 9, 2011 at 1:20 PM, John McCormack
<[email protected] <mailto:[email protected]>> wrote:
Since Molehill is low level, involving byte control of
vertices and vertex properties, will Away3D be aiming to
give us low level byte access to data so that we might
try and get more speed?
John
--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com <http://www.neurotechresearch.com>
http://blog.alladvanced.net
Tel:054-4962254
[email protected] <mailto:[email protected]>
[email protected] <mailto:[email protected]>