Nice to meet you too Ryhs. So many supportive people here!

Thanks for responding Michael.
I was thinking along the lines of directX, which opens up access to the hardware for direct and more powerful control. When time allows I will have a dig.

John

On 09/03/2011 11:34, rhys thomas wrote:
haha, well nice to meet you man :D

On Wed, Mar 9, 2011 at 11:30 AM, John McCormack <[email protected] <mailto:[email protected]>> wrote:

    Wish it was.
    John


    On 09/03/2011 11:27, rhys thomas wrote:
    is this John McCormack from id software quake fame by chance??

    On Wed, Mar 9, 2011 at 11:25 AM, Michael Iv
    <[email protected] <mailto:[email protected]>> wrote:

        It is an open source dude ! I can't see any problem here.
        Besides Scene3D and Content3D are always exposed


        On Wed, Mar 9, 2011 at 1:20 PM, John McCormack
        <[email protected] <mailto:[email protected]>> wrote:

            Since Molehill is low level, involving byte control of
            vertices and vertex properties, will Away3D be aiming to
            give us low level byte access to data so that we might
            try and get more speed?

            John






-- Michael Ivanov ,Programmer
        Neurotech Solutions Ltd.
        Flex|Air |3D|Unity|
        www.neurotechresearch.com <http://www.neurotechresearch.com>
        http://blog.alladvanced.net
        Tel:054-4962254
        [email protected] <mailto:[email protected]>
        [email protected] <mailto:[email protected]>





Reply via email to