Although I highly appreciate the light baking system of prefab , it is not as 
sophisticated as in  modeling programs  like 3dsMax etc . There are many 
tutorials out there  you can find in the web on how to generate light maps in 
3dsmax . I believe you can find also for other programs . 

Sent from my iPhone

On Mar 12, 2011, at 9:04 PM, TheStoph <[email protected]> wrote:

> I am using Away3D 3.6 to create some kind of learning software for
> using the public transport, it's my diploma. Imagine a first-person-
> shooter (only without shooting). The city you're walking around in is
> grouped into squares of ground (simple Plane with different vertex-
> yPos) with associated houses (AS3Exporter-Objects).
> Everytime the user steps onto another square/plane, I'm changing to
> the corresponding heightmap. Though I'm NOT loading these heightmaps
> while walking (they are stored at program launch in a 2D-Array), the
> first time they are actually USED, which means I assign them to be the
> source of my ElevationReader, the application shortly hangs. The away-
> stats-panel shows increased ram-usage after that. Future times I step
> on the same square/plane there's no such hanging. (I think this refers
> to every asset I load in the beginning, mostly textures of models)
> So my question is: Is there any way to load assets into ram BEFORE
> they are used in the application?
> 
> And I have a second question: I've built a level-editor for my program
> again with Away3D. I would like to bake user-defined lights into the
> textures. I know monsieur Closier does this in Prefab. I don't want
> the exact lines of code (though I wouldn't mind), but can anyone point
> me into a direction how this can be done? Any good website on this?
> 
> Thanks in advance! Christoph

Reply via email to