So what I did is: use bitmapData.getPixel(x, y) on every bitmap I'm loading before the game starts. I does kind of work, only it fills ram to around 500 mb, which all in all doesn't feel like the perfect solution.
Nobody any tip on baking? I just don't have a clue where to get the lighting-info of a texture or face from - then I would only have to multiply(?) this into the object-texture according to the uv's of a face, I think..
