So what I did is: use bitmapData.getPixel(x, y) on every bitmap I'm
loading before the game starts. I does kind of work, only it fills ram
to around 500 mb, which all in all doesn't feel like the perfect
solution.

Nobody any tip on baking? I just don't have a clue where to get the
lighting-info of a texture or face from - then I would only have to
multiply(?) this into the object-texture according to the uv's of a
face, I think..

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