You want to bake up textures generated by Away? Anyway you will have to use getPixel(), or to create BitmapData instances for storing.
On Mar 13, 4:03 pm, TheStoph <[email protected]> wrote: > So what I did is: use bitmapData.getPixel(x, y) on every bitmap I'm > loading before the game starts. I does kind of work, only it fills ram > to around 500 mb, which all in all doesn't feel like the perfect > solution. > > Nobody any tip on baking? I just don't have a clue where to get the > lighting-info of a texture or face from - then I would only have to > multiply(?) this into the object-texture according to the uv's of a > face, I think..
