You want to bake up textures generated by Away?
Anyway you will have to use getPixel(), or to create BitmapData
instances for storing.

On Mar 13, 4:03 pm, TheStoph <[email protected]> wrote:
> So what I did is: use bitmapData.getPixel(x, y) on every bitmap I'm
> loading before the game starts. I does kind of work, only it fills ram
> to around 500 mb, which all in all doesn't feel like the perfect
> solution.
>
> Nobody any tip on baking? I just don't have a clue where to get the
> lighting-info of a texture or face from - then I would only have to
> multiply(?) this into the object-texture according to the uv's of a
> face, I think..

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