I updated my libs and now I get an error too:

Exception fault: RangeError: Error #3669: Bad input size.
    at flash.display3D::VertexBuffer3D/uploadFromVector()
    at
away3d.core.base::SubGeometry/getVertexNormalBuffer()[C:\Bas\Projects\oneparticle\Sandbox3D\Source\Away3D\away3d\core\base\SubGeometry.as:192]
    at
away3d.core.base::SubMesh/getVertexNormalBuffer()[C:\Bas\Projects\oneparticle\Sandbox3D\Source\Away3D\away3d\core\base\SubMesh.as:130]
    at
away3d.materials.passes::DefaultScreenPass/render()[C:\Bas\Projects\oneparticle\Sandbox3D\Source\Away3D\away3d\materials\passes\DefaultScreenPass.as:359]
    at
away3d.materials::MaterialBase/renderPass()[C:\Bas\Projects\oneparticle\Sandbox3D\Source\Away3D\away3d\materials\MaterialBase.as:309]
    at
away3d.core.render::DefaultRenderer/drawRenderables()[C:\Bas\Projects\oneparticle\Sandbox3D\Source\Away3D\away3d\core\render\DefaultRenderer.as:184]
    at
away3d.core.render::DefaultRenderer/draw()[C:\Bas\Projects\oneparticle\Sandbox3D\Source\Away3D\away3d\core\render\DefaultRenderer.as:99]
    at
away3d.core.render::RendererBase/executeRender()[C:\Bas\Projects\oneparticle\Sandbox3D\Source\Away3D\away3d\core\render\RendererBase.as:305]
    at
away3d.core.render::DefaultRenderer/executeRender()[C:\Bas\Projects\oneparticle\Sandbox3D\Source\Away3D\away3d\core\render\DefaultRenderer.as:88]
    at
away3d.core.render::RendererBase/render()[C:\Bas\Projects\oneparticle\Sandbox3D\Source\Away3D\away3d\core\render\RendererBase.as:286]
    at
away3d.core.render::DefaultRenderer/render()[C:\Bas\Projects\oneparticle\Sandbox3D\Source\Away3D\away3d\core\render\DefaultRenderer.as:79]
    at
away3d.containers::View3D/render()[C:\Bas\Projects\oneparticle\Sandbox3D\Source\Away3D\away3d\containers\View3D.as:253]
    at
Main/handleEnterFrame()[C:\Bas\Projects\oneparticle\Sandbox3D\Source\Classes\Main.as:142]



2011/3/17 Fabrice3D <[email protected]>

> I have updated this method 2 days ago...  you still get an error (which
> one)?
>
> Fabrice
>
>
>
> On Mar 17, 2011, at 11:55 AM, John Brookes wrote:
>
> > Use skyBox class for environment cube
> >
> > There is
> > MeshHelper.invertFaces(yourMesh);
> > but that throws an error for me.
> >
>
>

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