I am also using the latest svn version and am only using a very simple cube with a bitmap material on it. Without adding any material it works fine, but it throws the error when using a bitmapmaterial / colormaterial!
2011/3/17 John Brookes <[email protected]> > I think invertfaces doesn't like UVs that are in the same position. > Tried a cylinder from Maya with standard mapping (no overlap) and its fine. > Adjusted the UVs so that the top and bottom faces have the exact same UV > values and then it throws the error above. > >
