I am also using the latest svn version and am only using a very simple cube
with a bitmap material on it.
Without adding any material it works fine, but it throws the error when
using a bitmapmaterial / colormaterial!

2011/3/17 John Brookes <[email protected]>

> I think invertfaces doesn't like UVs that are in the same position.
> Tried a cylinder from Maya with standard mapping (no overlap) and its fine.
> Adjusted the UVs so that the top and bottom faces have the exact same UV
> values and then it throws the error above.
>
>

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