I think invertfaces doesn't like UVs that are in the same position. Tried a cylinder from Maya with standard mapping (no overlap) and its fine. Adjusted the UVs so that the top and bottom faces have the exact same UV values and then it throws the error above.
- [away3d] Flip faces Bas Van Zutphen
- Re: [away3d] Flip faces John Brookes
- Re: [away3d] Flip faces Bas Van Zutphen
- Re: [away3d] Flip faces Fabrice3D
- Re: [away3d] Flip faces John Brookes
- Re: [away3d] Flip faces John Brookes
- Re: [away3d] Flip faces Bas Van Zutphen
- Re: [away3d] Flip faces John Brookes
- Re: [away3d] Flip faces Fabrice3D
- Re: [away3d] Flip faces John Brookes
- Re: [away3d] Flip faces Fabrice3D
- [away3d] Re: Flip faces laurid_meyer
- Re: [away3d] Re: Flip faces Fabrice3D
- Re: [away3d] Flip faces Fabrice3D
- Re: [away3d] Flip faces Bas Van Zutphen
