yes thats probably it. I have commented previous version of the method. Was 
hoping for a faster method and all tests were ok using basic shapes.
will see if I can mix both in case of shared vertices.

Fabrice


On Mar 17, 2011, at 12:57 PM, John Brookes wrote:

> I think invertfaces doesn't like UVs that are in the same position.
> Tried a cylinder from Maya with standard mapping (no overlap) and its fine.
> Adjusted the UVs so that the top and bottom faces have the exact same UV 
> values and then it throws the error above.
> 

Reply via email to