yes thats probably it. I have commented previous version of the method. Was hoping for a faster method and all tests were ok using basic shapes. will see if I can mix both in case of shared vertices.
Fabrice On Mar 17, 2011, at 12:57 PM, John Brookes wrote: > I think invertfaces doesn't like UVs that are in the same position. > Tried a cylinder from Maya with standard mapping (no overlap) and its fine. > Adjusted the UVs so that the top and bottom faces have the exact same UV > values and then it throws the error above. >
