Hi again,

For mesh/material data only, 3DS is the most efficient among the
currently existing mainstream format.

For bones animation, I believe MD5 is probably the most efficient one,
and if you want vertex animation MD2 is indeed probably the best one
from a file size point of view.

AWD2 when it's finished will be better than all of these combined. ;)


Cheers
/R

On Mar 21, 8:00 am, Jahiro <[email protected]> wrote:
> This topic is a tough one I'm struggling with it too - I'm looking for
> a format that will retain all the object names in my Maya file - OBJ
> seems to remove all the names I give my models.
>
> Back to your question - Generally speaking, Collada (DAE) and OBJ
> formats take up the largest file size, since they are plain text
> formats.
>
> MD2 will give you the smallest file size, since it's a binary format,
> but it can be a pain to export to MD2 - You have to use intermediary
> programs such as Milkshake.
>
> Any other ideas out there?
>
> On Mar 21, 5:28 am, cloudzero <[email protected]> wrote:
>
>
>
>
>
>
>
> > Which ever one will yield a smaller filesize.
>
> > On Mar 20, 5:32 am, richardolsson <[email protected]> wrote:
>
> > > Hi,
>
> > > What kind of animation sequences do you want? Bones, or mesh/vertex
> > > animation?
>
> > > Cheers
> > > /R
>
> > > On Mar 20, 10:59 am, cloudzero <[email protected]> wrote:
>
> > > > Which 3d model format is the best for minimum filesize?
> > > > Consider a low poly character with 5-10 animation sequences?
> > > > What program is the best to create and export such a format?

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