Hi again, For mesh/material data only, 3DS is the most efficient among the currently existing mainstream format.
For bones animation, I believe MD5 is probably the most efficient one, and if you want vertex animation MD2 is indeed probably the best one from a file size point of view. AWD2 when it's finished will be better than all of these combined. ;) Cheers /R On Mar 21, 8:00 am, Jahiro <[email protected]> wrote: > This topic is a tough one I'm struggling with it too - I'm looking for > a format that will retain all the object names in my Maya file - OBJ > seems to remove all the names I give my models. > > Back to your question - Generally speaking, Collada (DAE) and OBJ > formats take up the largest file size, since they are plain text > formats. > > MD2 will give you the smallest file size, since it's a binary format, > but it can be a pain to export to MD2 - You have to use intermediary > programs such as Milkshake. > > Any other ideas out there? > > On Mar 21, 5:28 am, cloudzero <[email protected]> wrote: > > > > > > > > > Which ever one will yield a smaller filesize. > > > On Mar 20, 5:32 am, richardolsson <[email protected]> wrote: > > > > Hi, > > > > What kind of animation sequences do you want? Bones, or mesh/vertex > > > animation? > > > > Cheers > > > /R > > > > On Mar 20, 10:59 am, cloudzero <[email protected]> wrote: > > > > > Which 3d model format is the best for minimum filesize? > > > > Consider a low poly character with 5-10 animation sequences? > > > > What program is the best to create and export such a format?
