awd1 does not strip names. if you use Prefab, you can even define in app as well. Obj keeps name of groups if set. Collada should respect names.
Fabrice On Mar 21, 2011, at 11:50 AM, Jahiro wrote: > Hi Richard, > > Do you know of any formats that retain the names given to meshes in > Maya? > > For instance, if I call my tree, 'tree01' in Maya, I would expect that > in Away3D, I can access the 'name' property of the parsed Mesh and it > would resolve to 'tree01'. > > OBJ, AWD and Collada all seem to strip out the names from Maya. > > I haven't tried 3DS or AWD2 and haven't used MD2 in ages - do you know > if any of these formats retain the names after parsing in Away3D? > > Thanks > -Jahiro > > > On Mar 21, 6:28 pm, richardolsson <[email protected]> wrote: >> Hi again, >> >> For mesh/material data only, 3DS is the most efficient among the >> currently existing mainstream format. >> >> For bones animation, I believe MD5 is probably the most efficient one, >> and if you want vertex animation MD2 is indeed probably the best one >> from a file size point of view. >> >> AWD2 when it's finished will be better than all of these combined. ;) >> >> Cheers >> /R >> >> On Mar 21, 8:00 am, Jahiro <[email protected]> wrote: >> >> >> >> >> >> >> >>> This topic is a tough one I'm struggling with it too - I'm looking for >>> a format that will retain all the object names in my Maya file - OBJ >>> seems to remove all the names I give my models. >> >>> Back to your question - Generally speaking, Collada (DAE) and OBJ >>> formats take up the largest file size, since they are plain text >>> formats. >> >>> MD2 will give you the smallest file size, since it's a binary format, >>> but it can be a pain to export to MD2 - You have to use intermediary >>> programs such as Milkshake. >> >>> Any other ideas out there? >> >>> On Mar 21, 5:28 am, cloudzero <[email protected]> wrote: >> >>>> Which ever one will yield a smaller filesize. >> >>>> On Mar 20, 5:32 am, richardolsson <[email protected]> wrote: >> >>>>> Hi, >> >>>>> What kind of animation sequences do you want? Bones, or mesh/vertex >>>>> animation? >> >>>>> Cheers >>>>> /R >> >>>>> On Mar 20, 10:59 am, cloudzero <[email protected]> wrote: >> >>>>>> Which 3d model format is the best for minimum filesize? >>>>>> Consider a low poly character with 5-10 animation sequences? >>>>>> What program is the best to create and export such a format?
