Hi Richard,

Do you know of any formats that retain the names given to meshes in
Maya?

For instance, if I call my tree, 'tree01' in Maya, I would expect that
in Away3D, I can access the 'name' property of the parsed Mesh and it
would resolve to 'tree01'.

OBJ, AWD and Collada all seem to strip out the names from Maya.

I haven't tried 3DS or AWD2 and haven't used MD2 in ages - do you know
if any of these formats retain the names after parsing in Away3D?

Thanks
-Jahiro


On Mar 21, 6:28 pm, richardolsson <[email protected]> wrote:
> Hi again,
>
> For mesh/material data only, 3DS is the most efficient among the
> currently existing mainstream format.
>
> For bones animation, I believe MD5 is probably the most efficient one,
> and if you want vertex animation MD2 is indeed probably the best one
> from a file size point of view.
>
> AWD2 when it's finished will be better than all of these combined. ;)
>
> Cheers
> /R
>
> On Mar 21, 8:00 am, Jahiro <[email protected]> wrote:
>
>
>
>
>
>
>
> > This topic is a tough one I'm struggling with it too - I'm looking for
> > a format that will retain all the object names in my Maya file - OBJ
> > seems to remove all the names I give my models.
>
> > Back to your question - Generally speaking, Collada (DAE) and OBJ
> > formats take up the largest file size, since they are plain text
> > formats.
>
> > MD2 will give you the smallest file size, since it's a binary format,
> > but it can be a pain to export to MD2 - You have to use intermediary
> > programs such as Milkshake.
>
> > Any other ideas out there?
>
> > On Mar 21, 5:28 am, cloudzero <[email protected]> wrote:
>
> > > Which ever one will yield a smaller filesize.
>
> > > On Mar 20, 5:32 am, richardolsson <[email protected]> wrote:
>
> > > > Hi,
>
> > > > What kind of animation sequences do you want? Bones, or mesh/vertex
> > > > animation?
>
> > > > Cheers
> > > > /R
>
> > > > On Mar 20, 10:59 am, cloudzero <[email protected]> wrote:
>
> > > > > Which 3d model format is the best for minimum filesize?
> > > > > Consider a low poly character with 5-10 animation sequences?
> > > > > What program is the best to create and export such a format?

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